Different execution methods on different platforms.
Linux (Open Terminal) chmod +x mydicebot-linux ./mydicebot-linux
Mac (Open Terminal) chmod +x mydicebot-macos ./mydicebot-macos
Windows (Open Command Prompt) mydicebot-win.exe
Choose Dice Site, Input username/password/2FA/APIKey, then Login.
Bet and WIN.
How to run from source code directly
Ensure you install the latest version of docker and docker-compose bash git clone https://github.com/mydicebot/mydicebot.github.io.git mydicebot cd mydicebot bash start.sh * Visit http://localhost:57432/login
Features
Supported platforms: Windows, Mac, Linux, Web, Terminal/Console, Android and Raspberry Pi
Supported programming languages: Lua, Javascript and Python
Supported multiple dice-sites
Supported multiple strategies
New account registration
Existing account login
Betting statistics
Manual bet
Auto bet
Script bet (compatible with Seuntjies DiceBot scripts)
Essential configurations are provided for betting automatically.
Script Bet
Lua programming language
JavaScript programming language
Python programming language
Compatible with the variables and functions of Seuntjie DiceBot's Lua script
Import script from gist (Github) easily
Internal Variables
Single Bet Info
Variable
Type
Permission
Purpose
basebet
double
Read Write
Shows the amount of the first bet. Only set for first bet.
previousbet
double
Read Only
Shows the amount of the previous bet. Only set after first bet.
nextbet
double
Read Write
The amount to bet in the next bet. You need to assign a value to this variable to change the amount bet. Defaults to previousbet after first bet. Needs to be set before betting can start.
chance
double
Read Write
The chance to win when betting. Defaults to value set in advanced settings if not set. Need to set this value to change the chance to win/payout when betting.
bethigh
bool
Read Write
Whether to bet high/over (true) or low/under(false). Defaults to true (bet high/bet over)
win
bool
Read Only
Indicates whether the last bet you made was a winning bet (true) or a losing bet (false).
currentprofit
double
Read Only
Shows the profit for the last bet made. This is not the amount returned. betting 1 unit at x2 payout, when winning, currentprofit will show 0.00000001 (returned =0.00000002), when losing, profit will show -0.00000001
currentstreak
double
Read Only
Shows the current winning or losing streak. When positive (>0), it's a winning streak. When negative (<0) it's a losing streak. Can never be 0. Only set after first bet.
currentroll
double
Read Only
Show current roll information
lastbet
object
Read Only
This is an object containing more details about the previous bet, including the lucky number that was rolled, chance, amount, profit etc.
Current Session Info
Variable
Type
Permission
Purpose
balance
double
Read Only
Lists your balance at the site you're logged in to.
bets
int
Read Only
Shows the number of bets for the current session.
wins
int
Read Only
Shows the number of wins for the current session.
losses
int
Read Only
Shows the number of losses for the current session.
profit
double
Read Only
Shows your session profit. Session is defined as the time since opening the current instance of bot or the last time you reset your stats in the bot.
currencies
string array
Read Only
List the currencies that can be used at the current site, usually in the currency short code (btc, ltc, etc.).
currency
string
Read Write
Can be used to change the currency to bet in using any value from the currencies list. Only values from the currencies list can be used.
Internal Functions
Function
Purpose
dobet()
The loop of bets
stop()
Stop the bet
start()
Start the bet (from very beginning) after stop()
resume()
Resume the bet (from current stopping) after stop()
Message notification on the screen. Four types: "info", "success", "debug", or "error". Expire interval is 4000 ms by default, -1 for not hiding the message.
betinterval(ms)
Bet Interval in milliseconds
Sample Code
Strategy: Basic Martingale
Using Lua ```lua chance = 49.5 multiplier = 2 basebet = 0.00000010 bethigh = false function dobet() if profit >= 0.1 then stop() end
if win then nextbet = basebet else nextbet = previousbet * multiplier end
The Might Mods (part 5) The Mighty Mods Fight Crime
All 3 entries were awarded. I couldn't choose between them
This is for a Coin Gift. Challenge will end in about 16 hours. I will pick my favourite. Here's the Challenge I, Peeves Poltergeist have decided to steal the Mighty Mods and Sidekicks Pets, that's right all of them, even the ducks. The Mighty Mods and their Sidekicks must use their weapons, skills and mode of Transport to take back what I have stolen. Your job is to tell the story. It can be as long or as short as you wish it to be but all the Mods and sidekicks must be included. The more details the better. The list below contains the Mighty Mods superhero names, powers and weapons and which sidekick belongs to who along with the sidekicks names, powers and weapons. For further details on what I could be capable of, feel free to ask in the comments. Have fun, Mods and Sidekicks feel free to tell the story how you feel it happened. u/kvothealar - Dr. Diamond - this doctor can tell apart the real and the fake. whether its telling apart real and fake gems, or telling apart alligators and crocodiles, dr diamond will give you the correct answer. u/Amdrag20 - Rocket Man - sings a LOT of elton john u/Puhleez420 - The Genie - unlike others of their kind, you must bribe and beg The Genie to grant you wishes. you must please them 420 times before they even think about helping you. u/Kriday20euros - Friday420Dollars is The Genie's sidekick (see below) u/barneyaffleck - Duck Man - will yell “DUCK!!” when something is being thrown at your face/ head... but he’ll also yell it when theres a duck within a 15 foot radius— real or fake. u/curlaub- The Contortionist - have you ever dropped a quarter and have it roll under the vending machine when you wanted to buy gummy worms? the contortionist will slither on under and grab it for you!! this flexible individual also makes really good curly fries. u/F_E_M_A - Dr. Dependability - the parent we all wish we had. says “welcome home” and kisses you goodnight. will cook home made meals for you out of ingredients from El Guaco’s farm. wanna skip school? they’ll let you stay home. got into a car accident? no worries, dr can fix a totaled car! someone said something mean to you? dr dependability will team up with ban man and save the day! u/DielNullMussStehen - The Legendary Dice Man - Only ever seen by a handful of people, The Legendary Dice Man isn’t afraid to roll the odds and risk it all. he’s taken over the gambling industry and has saved many many people from immense debt from loan sharks. u/FriedFreedoms - Ban Man - is the great great great great great great great grandson of thor. but instead, he wields the Ban Hammer. With one simple swing, all people at risk will be wiped away. The hammer speaks for itself. The hammer chooses its targets. Enough strength the hold the weapon, and strong enough to not give in and abuse this power. Ban Man does what the Ban Hammer wants. u/mrslugo - Coin Fairy is Ban Man's sidekick (see below) u/Ryan123rudder - Aquadude - is the pool water too cold? is your soup too hot? never fear, aquadude is here!! aquadude can change the temperature of any liquid!! but weirdly, he doesnt know how to swim. sea food makes him nauseous too. u/GuacamoleFanatic - El Guaco - owns a farm!! feeds the hungry!! not enough money to buy a taco? El Guaco will make one for you! went to bed without dinner? you’ll find a full breakfast meal in the morning!! u/zockermarcelo - JS Man - the tech wizard of them all. hes hacked into the government and exposed all the secrets they were hiding. yet somehow, he only communicates in javascript. he also only drinks juice and smoothies. u/automoderator - Omniman - omniman is always by your side and ready to fight for whats righth. hes always the first one to the crime scene and deals the most damage so that the others can come and finish the job. it’s kinda scary how hes just ALWAYS there... like how does he find out so fast? how does he get there? u/mrslugo, AKA Coin Fairy is u/FriedFreedoms’ (Ban Man) sidekick! Her powers: Has an unlimited amount of coins that fund Ban Man’s wild banning sprees, Can use her coins as a weapon by summoning insane amounts and shooting a stream of coins, Can fly via her golden wings, Has cute pets u/Kriday20euros, His sidekick name: Friday420Dollars! -His powers: Has superior intelligence, having a PhD in chemistry, He is the only one who has the power to hold onto puhleez’ magic mod shield, He has the ability to mind control with Snek Raccoon, Cute pet A Nice Little truck equipped with UV filters to block out Dr.Diamond kvo's radiant diamond energy, microphones so rocket man can sing John elton, a nice little chirag lamp so Puhleez the genie can rest, Some cute ducks so keep duck man barney occupied, some vending machines for the contortionist curlaub, a super suit for Dr. depandability , Some board games to keep dice man Dienull entertained , ban hammers for Ban Man fried freedoms, Some pixie dust for coin fairy mrslugo, a nice aquarium for aqua dude Ryan, a lot of guacamole and tacos for el guaco, Some hi-tech stuff for Js man marcel, a torture chamber for automoderator since automoderator has to fight people who use the "other" flair and finally, a thinking hat for me (gilder man aka kriday aka friday420dollars) so I can control minds with the power of snek raccoon and a cute little corner for my and mrslugo's cute pets.
Lastupdated2018-01-29 This post is a collaboration with the Bitcoin community to create a one-stop source for Lightning Network information. There are still questions in the FAQ that are unanswered, if you know the answer and can provide a source please do so!
Lightning Network White Paper - The protocol has changed since this original paper, but covers the mid-level mechanics of the Lightning Network with an emphasis on the smart contracts that make it trustless
If you can answer please PM me and include source if possible. Feel free to help keep these answers up to date and as brief but correct as possible
Is Lightning Bitcoin?
Yes. You pick a peer and after some setup, create a bitcoin transaction to fund the lightning channel; it’ll then take another transaction to close it and release your funds. You and your peer always hold a bitcoin transaction to get your funds whenever you want: just broadcast to the blockchain like normal. In other words, you and your peer create a shared account, and then use Lightning to securely negotiate who gets how much from that shared account, without waiting for the bitcoin blockchain.
Is the Lightning Network open source?
Yes, Lightning is open source. Anyone can review the code (in the same way as the bitcoin code)
Who owns and controls the Lightning Network?
Similar to the bitcoin network, no one will ever own or control the Lightning Network. The code is open source and free for anyone to download and review. Anyone can run a node and be part of the network.
I’ve heard that Lightning transactions are happening “off-chain”…Does that mean that my bitcoin will be removed from the blockchain?
No, your bitcoin will never leave the blockchain. Instead your bitcoin will be held in a multi-signature address as long as your channel stays open. When the channel is closed; the final transaction will be added to the blockchain. “Off-chain” is not a perfect term, but it is used due to the fact that the transfer of ownership is no longer reflected on the blockchain until the channel is closed.
Do I need a constant connection to run a lightning node?
Not necessarily, Example: A and B have a channel. 1 BTC each. A sends B 0.5 BTC. B sends back 0.25 BTC. Balance should be A = 0.75, B = 1.25. If A gets disconnected, B can publish the first Tx where the balance was A = 0.5 and B = 1.5. If the node B does in fact attempt to cheat by publishing an old state (such as the A=0.5 and B=1.5 state), this cheat can then be detected on-chain and used to steal the cheaters funds, i.e., A can see the closing transaction, notice it's an old one and grab all funds in the channel (A=2, B=0). The time that A has in order to react to the cheating counterparty is given by the CheckLockTimeVerify (CLTV) in the cheating transaction, which is adjustable. So if A foresees that it'll be able to check in about once every 24 hours it'll require that the CLTV is at least that large, if it's once a week then that's fine too. You definitely do not need to be online and watching the chain 24/7, just make sure to check in once in a while before the CLTV expires. Alternatively you can outsource the watch duties, in order to keep the CLTV timeouts low. This can be achieved both with trusted third parties or untrusted ones (watchtowers). In the case of a unilateral close, e.g., you just go offline and never come back, the other endpoint will have to wait for that timeout to expire to get its funds back. So peers might not accept channels with extremely high CLTV timeouts. -- Source
What Are Lightning’s Advantages?
Tiny payments are possible: since fees are proportional to the payment amount, you can pay a fraction of a cent; accounting is even done in thousandths of a satoshi. Payments are settled instantly: the money is sent in the time it takes to cross the network to your destination and back, typically a fraction of a second.
Does Lightning require Segregated Witness?
Yes, but not in theory. You could make a poorer lightning network without it, which has higher risks when establishing channels (you might have to wait a month if things go wrong!), has limited channel lifetime, longer minimum payment expiry times on each hop, is less efficient and has less robust outsourcing. The entire spec as written today assumes segregated witness, as it solves all these problems.
Can I Send Funds From Lightning to a Normal Bitcoin Address?
No, for now. For the first version of the protocol, if you wanted to send a normal bitcoin transaction using your channel, you have to close it, send the funds, then reopen the channel (3 transactions). In future versions, you and your peer would agree to spend out of your lightning channel funds just like a normal bitcoin payment, allowing you to use your lightning wallet like a normal bitcoin wallet.
Can I Make Money Running a Lightning Node?
Not really. Anyone can set up a node, and so it’s a race to the bottom on fees. In practice, we may see the network use a nominal fee and not change very much, which only provides an incremental incentive to route on a node you’re going to use yourself, and not enough to run one merely for fees. Having clients use criteria other than fees (e.g. randomness, diversity) in route selection will also help this.
What is the release date for Lightning on Mainnet?
Would there be any KYC/AML issues with certain nodes?
Nope, because there is no custody ever involved. It's just like forwarding packets. -- Source
What is the delay time for the recipient of a transaction receiving confirmation?
Furthermore, the Lightning Network scales not with the transaction throughput of the underlying blockchain, but with modern data processing and latency limits - payments can be made nearly as quickly as packets can be sent. -- Source
How does the lightning network prevent centralization?
How would the lightning network work between exchanges?
Each exchange will get to decide and need to implement the software into their system, but some ideas have been outlined here: Google Doc - Lightning Exchanges Note that by virtue of the usual benefits of cost-less, instantaneous transactions, lightning will make arbitrage between exchanges much more efficient and thus lead to consistent pricing across exchange that adopt it. -- Source
How do lightning nodes find other lightning nodes?
Does every user need to store the state of the complete Lightning Network?
According to Rusty's calculations we should be able to store 1 million nodes in about 100 MB, so that should work even for mobile phones. Beyond that we have some proposals ready to lighten the load on endpoints, but we'll cross that bridge when we get there. -- Source
Would I need to download the complete state every time I open the App and make a payment?
No you'd remember the information from the last time you started the app and only sync the differences. This is not yet implemented, but it shouldn't be too hard to get a preliminary protocol working if that turns out to be a problem. -- Source
What needs to happen for the Lightning Network to be deployed and what can I do as a user to help?
Lightning is based on participants in the network running lightning node software that enables them to interact with other nodes. This does not require being a full bitcoin node, but you will have to run "lnd", "eclair", or one of the other node softwares listed above. All lightning wallets have node software integrated into them, because that is necessary to create payment channels and conduct payments on the network, but you can also intentionally run lnd or similar for public benefit - e.g. you can hold open payment channels or channels with higher volume, than you need for your own transactions. You would be compensated in modest fees by those who transact across your node with multi-hop payments. -- Source
Is there anyway for someone who isn't a developer to meaningfully contribute?
Sure, you can help write up educational material. You can learn and read more about the tech at http://dev.lightning.community/resources. You can test the various desktop and mobile apps out there (Lightning Desktop, Zap, Eclair apps). -- Source
Do I need to be a miner to be a Lightning Network node?
Do I need to run a full Bitcoin node to run a lightning node?
lit doesn't depend on having your own full node -- it automatically connects to full nodes on the network. -- Source LND uses a light client mode, so it doesn't require a full node. The name of the light client it uses is called neutrino
How does the lightning network stop "Cheating" (Someone broadcasting an old transaction)?
Upon opening a channel, the two endpoints first agree on a reserve value, below which the channel balance may not drop. This is to make sure that both endpoints always have some skin in the game as rustyreddit puts it :-) For a cheat to become worth it, the opponent has to be absolutely sure that you cannot retaliate against him during the timeout. So he has to make sure you never ever get network connectivity during that time. Having someone else also watching for channel closures and notifying you, or releasing a canned retaliation, makes this even harder for the attacker. This is because if he misjudged you being truly offline you can retaliate by grabbing all of its funds. Spotty connections, DDoS, and similar will not provide the attacker the necessary guarantees to make cheating worthwhile. Any form of uncertainty about your online status acts as a deterrent to the other endpoint. -- Source
How many times would someone need to open and close their lightning channels?
You typically want to have more than one channel open at any given time for redundancy's sake. And we imagine open and close will probably be automated for the most part. In fact we already have a feature in LND called autopilot that can automatically open channels for a user. Frequency will depend whether the funds are needed on-chain or more useful on LN. -- Source
Will the lightning network reduce BTC Liquidity due to "locking-up" funds in channels?
When setting up a Lightning Network Node are fees set for the entire node, or each channel when opened?
You don't really set up a "node" in the sense that anyone with more than one channel can automatically be a node and route payments. Fees on LN can be set by the node, and can change dynamically on the network. -- Source
Can Lightning routing fees be changed dynamically, without closing channels?
Yes but it has to be implemented in the Lightning software being used. -- Source
How can you make sure that there will be routes with large enough balances to handle transactions?
You won't have to do anything. With autopilot enabled, it'll automatically open and close channels based on the availability of the network. -- Source
How does the Lightning Network stop flooding nodes (DDoS) with micro transactions? Is this even an issue?
What games would you like to see on the Ether Blockchain?
I've been looking for coding projects in the solidity language and always used games as good teaching lessons. I've made a rock paper scissors game on the blockchain, a dice rolling game, but what else would you guys want to see? I'd love to do an RPG, or a turn based game like chess but there are two issues with this:
RPG/Turn based games on the blockchain require payments to be made for every turn. Say you want to do a turn based game, all turns handled would either be a payment channel (haven't figured this out yet) or calling the function from outside, which requires ether. No one wants to pay 20 bucks over the course of an hour. (SOLUTION: Host on the testnet for demos)
Multiplayer games - are very hard to handle on the chain. Requires sending things off chain and also tracking active game and limiting the game to be only played by a few people at a time.
With this in mind, I've come up with a few game ideas like:
RPG Trader, you go around from town to town trading items for a profit. Can be done on the blockchain, but each time you travel, you'd be paying ether or use testnet only.
Limited space game - have limited objects created and people can play a game around the limited objects. Say for example there are 100 tiles created at the start, a player can move around the tiles, buy tiles, build things. But each movement would cost ether.....
Some sort of secondLife game, where you don't have the graphics but you have the ability to keep objects and store things? Think of an oldschool rpg, each address is a player, and has values tied to it, like strength, health, money on hand, and then you can do different things to level up.
(To expand on this idea, you could handle instanced events on the client side with javascript, then send the results to update the blockchain with those scores.)
Score tracking only - complex Javascript games, and only save the data on the blockchain, so that its publicly viewable ("look at my score in this game at xyz")
Opinions? What games would you guys like to see that is not a traditional gambling game?. Note: These games are just a hobby, and this will not be released unless a few people join forces with me edit: maybe vbuterin wants to enlighten me as to why the blockchain is not made for games and is serious business ;P
What types of games can be hosted/interacted with through the blockchain?
I've been looking for coding projects in the solidity language and always used games as good teaching lessons. I've made a rock paper scissors game on the blockchain, a dice rolling game, but what else would you guys want to see? I'd love to do an RPG, or a turn based game like chess but there are two issues with this:
RPG/Turn based games on the blockchain require payments to be made for every turn. Say you want to do a turn based game, all turns handled would either be a payment channel (haven't figured this out yet) or calling the function from outside, which requires ether. No one wants to pay 20 bucks over the course of an hour. (SOLUTION: Host on the testnet for demos)
Multiplayer games - are very hard to handle on the chain. Requires sending things off chain and also tracking active game and limiting the game to be only played by a few people at a time.
With this in mind, I've come up with a few game ideas like:
RPG Trader, you go around from town to town trading items for a profit. Can be done on the blockchain, but each time you travel, you'd be paying ether or use testnet only.
Limited space game - have limited objects created and people can play a game around the limited objects. Say for example there are 100 tiles created at the start, a player can move around the tiles, buy tiles, build things. But each movement would cost ether.....
Some sort of secondLife game, where you don't have the graphics but you have the ability to keep objects and store things? Think of an oldschool rpg, each address is a player, and has values tied to it, like strength, health, money on hand, and then you can do different things to level up.
(To expand on this idea, you could handle instanced events on the client side with javascript, then send the results to update the blockchain with those scores.)
Score tracking only - complex Javascript games, and only save the data on the blockchain, so that its publicly viewable ("look at my score in this game at xyz")
Opinions? What games would you guys like to see that is not a traditional gambling game?. Also: Do you think hosting a simple game on the testnet woud be a safe way to demo a game for a period of time? Any complications with doing this? Such as testnet not being online, errors, etc Note: These games are just a hobby, and this will not be released unless a few people join forces with me
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Hola Bitcoiners of Reddit! Would you mind posting some Gambling/ casino sites for me please? Im looking to play a bit online, but I can't seem to find a non-Javascript operating games.. Maybe Im just to bad at searching though. Also, note. I don't like dice games etc, I prefer live playing with other people. Favorite games include Texasholdem, or maybe classic poker or blackjack. Hope I'm not breaking any rules here. Feel free to PM me if you prefer so. Thankya all.
Hola Bitcoiners of Reddit! Would you mind posting some Gambling/ casino sites for me please? Im looking to play a bit online, but I can't seem to find a non-Javascript* operating games.. Maybe Im just to bad at searching though. Also, note. I don't like dice games etc, I prefer live playing with other people. Favorite games include Texasholdem, or maybe classic poker or blackjack. Hope I'm not breaking any rules here. Feel free to PM me if you prefer so. Non JavaScript for the sake of security* Also, Im ok with "well" known .onion operating sites. Thankya all.
Though I did not work on them much at the time, my favorite C&C was Red Alert 1, followed by Red Alert 2. So much fun! Following the fan response, I never played C&C 4. I'm letting my C&C Tiberian universe end with C&C 3.
The C&C base battle mode of Renegade online was epic. We all loved that mode, and it was created near the very end. In hindsight, the game should have been all focused around that. We were working on Renegade 2 (I was on the coding team), and were in pre-production for a while. It's was in the Red Alert universe, where you could fly your own Kirov and drop bombs on players on the ground. It looked awesome from the ground point of view.
I'm loving the whole Kickstarter rage and have been backing game projects myself. We've been looking back at a lot of the old classic games we've made and thought about how much fun it would be to remake - either with the original franchise, or something new in the spirit of the original - for PC or iPad.
How cool would it to see a Dune 3 old-school RTS, if someone could get the license?
I know that RA3 is downloadable on Amazon.com. We, too, are huge fans of C&C. I was the Lead Programmer on C&C3 at Westwood, before the studio closure and the redirection to EALA.
Joe Bostic, co-creator of C&C and Red Alert (with Brett Sperry), is a cofounder of Petroglyph and is the studio's Director of Design. We have a lot of the old Westwood crew here at Petroglyph in Las Vegas.
My "death screams" (tm) are still in Red Alert 3. When somebody gets shot, blown up, or run over, you can hear me screaming. It's carried over from the past C&C games.
Also, Frank Klepacki's "Hell March" remake for RA3 is awesome!
I'd say that I'm wearing tropical shirts 90% of the time that you see me. Today, I'm wearing a Breaking Bad t-shirt. I love the tropical shirts because they are colorful and festive. It's hard to get mad a fat guy in a Hawaiian shirt. :-)
One of my favorites is called Rumfellas, because it has parrots on it. I've grown up with birds and still have a feathered family today. We have a sun conure parrot named Nacho, who is hilarious. It's all black (so not your traditional tropical print), so it can also be a little "dressy" for me. Found an image here: Link to www.flickr.com
Absolutely! There has never been a better time for aspiring game developers. With flexible and accessible platforms like Microsoft XNA, Unity, iOS, etc, students and hobbyists can make really cool indie games and learn a ton while doing them. One of our Art Directors, Gary Cox, taught himself to code for iOS and now has multiple self-published iPhone and iPad titles. Feel free to e-mail our contacts page on our site, and they can link your e-mail to me, and I can answer more questions. Happy to help and share what we know. :-)
To make a long story short, just jump in and start making stuff. There is tons of great reference online. Start by checking out Microsoft XNA.
Great to hear! The best thing to do is to also make your own, personal projects. You'll learn tons from it, and they show potential employers a love of the craft (since you are doing things on your own), and that you have some practical experience.
Hey Cliff! I still collect a lot of Blair's (Link to www.extremefood.com) stuff. I even have one that is a medicinally sealed vial of pure capsaicin crystals, which is then sealed in one of Blair Lazar's skull bottles, and then sealed with wax. It's 16 million scoville units. My tolerance is still around mid 300K, and I can barely do that.
LOL! This is awesome! We had "Vegas Style" goin' in both Cologne (Gamescom) and Seattle (PAX). Vegas Style is all about wearing some Vegas-inspired clothes (shirts with cards, dice, showgirls, etc) and going for big stage showmanship, and usually ending a demo/presentation with a big explosion.
I hate to say it, but I think Gangnam Style has me beat. I have occasional dance-off's with my buddy Eric Cosky, but our urban street dance skills combined still can't touch PSY. He wins!
In most cases, they are funding development, so they have a say in the game that you are making. It's not anyone's intention to "let's not innovate" and "let's not make a fun game", but there are business decisions to be made. If their games fail, their businesses fail. Plus, they are taking a big gamble with their money, because most games never become profitable. Now, if you are spending your own money and self-funding a title, you can be all about innovation and risk. If it pays off (which is rare), then fantastic!
I bought in 12 dozen Dunkin' donuts to the office this morning - because it's Friday and everyone has been working really hard this week (and always). I had one of the pumpkin spiced ones with a coffee. Their coffee is pretty excellent.
For me, as a programmer, I'm really intrigued by sandbox / open world games with evolving, adaptive gameplay. Minecraft is utterly inspiring with what players can do with it. Something like that would be a blast to work on!
I actually started trying to make my own games in high school - programming in BASIC, Pascal, and 6502 assembly language on the Apple ][+. When I started at Westwood in 1986 (during college), everything was either assembly or C (C64, Apple, Mac, Amiga, Atari ST). We then ultimately moved to C++, moved away from hand-written assembly and never looked back.
Jump in and have fun! I say give it a go with Unity, Microsoft XNA or Apple iOS. Just start small and simple and work your way up. There are tons of great resources online. Google search is a good friend!
For marketing, I'd say that you need to become an expert at the types of games that the company creates. Like, for us, we'd want someone who knows our and other RTS and MOBA games inside and out. Also, have a great grasp at marketing. Often, marketing is entirely handled by the publisher when you are a small or medium-sized developer. As developer's grow (and especially start self-publishing some titles), they start to need to hire marketing people. If you have a marketing background, love games, and can talk about them all day, you've got a great start.
For single player, I really enjoyed C&C3. It felt like putting on an old, very comfortable pair of shoes (quote stolen from another player). However, I did not play any multi-player. I also thought they did a pretty good job with RA3, though it seemed to be even more over the top than RA1 and RA2. After hearing fan response to C&C4, I decided not to play it, though I know that the team worked their butts of through intense schedules to get it done.
I think that with the consoles now feeling quite long in the tooth, PC gaming is more awesome than ever. I put in 100+ hours on Skyrim on my Xbox 360, and then bought for the PC during the holiday Steam sale. When I fired it up (with the higher-res texture mods), I was blown away. I kicked myself for not starting Skyrim on the PC from the beginning.
Brett Sperry, Louis Castle and Joe Kucan were big proponents of doing FMV. What was truly delightful was that the original ones were attempting to be serious, but they ended up being campy, though not by intentional. However, everyone loved it and it worked out great. By Red Alert, they were intentionally more fun and over the top.
My office was located right next to the studio (in building 2) where all of the filming (on green screen) and motion capture (Vicon) was done. We had actors hanging around in there all the time - for the C&C and RA games, Blade Runner, Dune 2000, etc. I got to meet everyone, often because they'd stop in my office and hang out.
Absolutely! We can coordinate with Mathew (Berek), our Community Manager. We've got a lot of ol' Westwood peeps here at Petroglyph, and others nearby can be easily wrangled.
If I recall correctly, we were part of EA for about ~5 years before the Vegas closure and the relocation to EALA and EARS occurred. I have to say that while we were part of EA, they treated us very well. There were a lot of positives, though things started to feel much more "corporate" during the final year. There was a plan to do a mega-studio in Vegas, but when that fell apart, it was decided to move forward with EALA. They treated us well, but it was hard to leave Vegas after we had established so many deep roots over 17 years.
Bear in mind that we were part of EA for many years, so everything didn't change over night. It was very gradual. For a long time, nothing felt very different and were were just making games. Now, when we were informed that WS Las Vegas was closing and that we'd have to move if we wanted to stay with the company, that was one of the most traumatic days of my life. We were all very upset at that point. Some people decided to stay with the company and move to LA or Redwood Shores.
Regarding Renegade 2, we have developed it up to green-light stage, but it never got approved. That was a very sad day, because we were so hyped up about the game. I'm sure that EA was looking at the numbers (Renegade 1 sales), from a business point of view, and had to make a hard decision.
That was a very dark day. However, if it had never happened, Petroglyph may never have been born. I can't believe that we celebrate 9 years next month.
Joe Kucan (Kane) did the voice of Brandon, the protagonist, in the Kyrandia games. Brandon was always complaining that his feet hurt from all the walking around.
There are some of the Renegade team here at Petroglyph: Greg Hjelstrom, Brian Hayes, Steve Wetherill, Steve Tall, Frank Klepacki, Rich Donnelly, and Demetrius Comes (formerly). That team was epic!
I haven't heard any rumors about a sequel, though we had one in development (Red Alert universe). Unfortunately, it never got green-lit.
Usually, we always get complimentary copies (boxed games) and/or digital codes for the games that we work on. Though, one time, I went and bought an old, extra copy of Dune II for the Sega Genesis to give to a friend as a gift.
I think that there is no better time than now for smaller, independent developers. There are great, accessible platforms to develop on and it seems that it's never been easier to get your game self-published. These days, it doesn't matter where a developer is located, especially if they have made a great game and can self publish it. However, that said, there are many self-published titles out there, and it's harder to get a game noticed as a standout title. For "traditional" game developers everywhere that need project funding from the start, it seems to be even more challenging to acquire start-up funding for development.
For me, my biggest enjoyment is the office of very smart and talented people that I get to work with every day. Being able to spend the day working with these guys (and gals) is always an inspiration, and constantly reminds me how much more cool stuff there is to learn.
I also really enjoy the days where I can spend the entire day programming. It never gets old. As of late, I've done tons of coding in C++. Recently I got a taste of some Python scripting, and also started doing some tool work in C#. I'm hooked!
Will Wright's talks are always awesome when you can catch one at a GDC or something. I loved his idea of having a busy box of stuff on a conference room table for meetings - filled with odd things to play with - springs, gears, puzzles, Legos, silly putty etc. Apparently, playing with these while having discussions stimulates brain activity for creative thought. We have a big jar of PixelBlocks in our big conference room.
Yes, indeed! I personally love "pixelized" art coupled with bright colors. I remember on the C&C series, we had the "MegaVoxel" technology. With modern day graphic hardware technology allowing for such high-end graphics (and realism), I hope that we see more stylized graphics - like they do in Borderlands, Dungeon Defenders, Jet Set Radio, BF Heros, etc. The big pixel style of Minecraft works great for me, too!
I really enjoy C++, too, though not a big fan over overuse of templates. C# has been really fun for tools since the Windows GUI is so simple to implement. It's also great how the IDE (and my favorite editor, SlickEdit) auto-fill in the member variables and functions for you.
So cool that you can develop your own homebrew Xbox games with a PC and and Xbox 360 over a home network. We never were able to do that when we were kids.
Are you talking about the Planetary Annihilation that just got funded on Kickstarter? I think it looks awesome, and I'm already a backer for it. The guys at Uber Entertainment are a very talented crew and just a solid group of dudes. I think it's going to be great. Also, love the art style.
One thing about the game industry. It is ALWAYS changing. There is never a dull moment. Especially now with digital distribution, dedicated online, free-to-play, tablets, mobile, browser, Kickstarter funding...
I haven't seen anything yet except for bits that have been on the Internet. I was surprised that we did not see Generals II at E3, Gamescom or PAX. Or, if it was shown, I missed it. I'm looking forward to seeing what they do.
Acutally, Krispy Kreme, Dunkin', and Dee's Donuts since they are all in close range. I also bring in Einstein Brother's bagels, too. They look like donuts and you can pour sugar on them (j/k).
Got the basic set and now we're trying to figure out a twice-a-month play schedule. Was heading toward D&D 4th Edition, but seems unanimous to go the Pathfinder Route.
Yep, but I'm so comfortable with D&D 3rd / 3.5. At PAX they were talking about 5th edition on the horizon. Gonna stick with Pathfinder and all the goodness that I know from 3rd.
LOL! He is honestly one of the funniest guys I've ever met, even when he's being brutally honest about something. Lunches with him were always filled with laughter.
Big props to Joe and Brett for the Red Alert franchise. It was originally going to be an expansion to C&C and then it took on a life of it's own, and became it's own game. RA is my favorite of all of them, with all the "weird science" and great story.
Some of my code is in both of those games. Also my death screams. My wife, Maria del Mar, wrote the fancy installers (with graphics and audio) for them.
Joe "Kane" Kucan (who I went to high school with) did a fantastic job directing the actors for the FMV in them, too. Great stuff!
So much fun to make! Very inspired by LucasArts with Monkey Island and Fate of Atlantis. The late, great Rick Parks and the art team made that game look so beautiful. We used to have very small teams back in those days - so I got to work as Designer and also as Programmer. Thankfully, Scott Bowen was brought on near the end to help me script the scenes, and eventually Mike Grayford came on full-time to also help code K2, K3, Blade Runner, etc.
Cool! We'd always start from the end of a chapter, and work backwards. We'd figure out the final puzzle for the chapter, and then work out the puzzles that would come before them, etc. Like a "reverse tree". When you'd start a chapter, there would be a lot of branches to follow that would all lead to the end. If that makes any sense.
We were really happy with it, especially with how different the 3 factions were and how they played. In mid-development, we heard about C&C3 being announced, and the publisher pulled our human faction with concerns that it may be too much like C&C3. I wish that we had been able to stick with the Humans vs. Aliens that was the original concept.
In hindsight, we probably should have avoided the whole "Games for Windows" thing, since it completely under-delivered on it's promises, and PC online players were not fond of it at all. We also put a ton of work into the technology getting the PC and Xbox 360 games to play together (in synch), but at the end of the day, no one really cared. I think we would have been better off making a PC and console version that were great on their own, and did not have to have interconnected play.
I bet that it was sent to you from Ted "Virtual Ted" Morris, who handled Westwood Online and Community. He's now the Senior Producer on End of Nations (and has been since the project began).
Last updated: 2012-09-26 04:45 UTC This post was generated by a robot! Send all complaints to epsy.
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