hedge_2 verb - Definition, pictures, pronunciation and
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hedging bets def
hedging bets def - win
Rebuilding the Shield Trio in Pathfinder
OK, with season 2 on the way I thought, hey why not rebuild the trio in pathfinder as looking back on the original builds, yeah... they could use a bit of a touch up. So starting off with the shieldbro himself:
ASI = Ability score improvement (you get them every 4 levels.)
I'll be going level by level, explaining what feats to grab/what you normally get, why i chose that, etc. Also, Sorry for the MASSIVE WALL OF TEXT,
Table of Contents;
- Naofumi
- Raphtalia
- Filo
- Maneuvers for the team
- Naofumi's
- Raphtalia's
- Filo's
- How to use them (referring to the team/builds)
- Summarry
- Conclusion
Naofumi:
Still human, Grabbing hedge magician and prophesied, make magic items cheaper and have a +1 to diplomacy/intimidation to those familiar with your reputation (I.E. Diplomacy as the
savior of the heavenly fowl)
Int and con are top priority along with strength and dexterity next.
As for class: WARDER, high HP pool (d12,) AND good at defense, yep...
- Level 1:
- Defensive focus, we get combat reflex feat for free, but our extra attacks of opportunity are based on our intelligence modifier, in addition when we spend a full round to regain our martial maneuvers our threatened area increases by 5 ft +5 ft per 5 levels. (Shield bash is a thing you can do as an attack of opportunity)
- Aegis: all allies within 10 ft of you gain a +1 to their AC (armor class) and will saves, good for keeping the party safe.
- Feat: Shield Focus (gain +1 AC with shields, prereq for other feats)
- Feat: Missile Shield (deflect 1 ranged attack per round with shield. req: shield focus and 13 dex.)
- Level 2:
- Armiger's mark, after hitting something and dealing at least 1 damage, you can mark the target, causing them to suffer penalties should they try to attack someone who isn't you. (-4 to attack rolls and a +10%+1%per 2 levels arcane spell failure penalty.)
- Level 3:
- Bonus feat: Improved shield bash, you may now shield bash without losing your AC bonus.
- Feat: Saving shield, as an immediate action grant +2 to an adjacent ally's AC in response to an enemy targeting them. (keep your daughters alive)
- Level 4
- ABI, put towards constitution or intelligence.
- Tactical Acumen, You may use your intelligence in place of dexterity for reflex saves and initiative (good for when you're wearing heavy armor)
- Level 5:
- Extended Defense, once per day, take a counter you have and until the beginning of your next turn you may, AT WILL use said counter as a free action. (must negate an attack or be used in place of a saving throw)
- Feat: Weapon group adaptation (Shields), you can now use a shield bash for any discipline maneuver you have.
- Aegis is now a +2 bonus.
- Level 6
- Aegis is now 20 ft range.
- Clad in steel: you may subtract your aigis modifier from your Armor check penalty and increase your max dexterity by 1 (dex by 2 at level 12.)
- Level 7
- Adaptive tactics, expend 1 armiger's mark, spend a full round action shuffling maneuvers (up to int modifier's worth of them)
- Feat: Master Craftsman (jewelry), +2 to crafting jewelry and you can use your crafting skill level as caster level for purpose of enchantments (good since, we aren't a castehave no spells)
- Level 8
- ASI, con or int.
- Extended defense is now 2 times a day,
- Bonus feat: Powerful mark (extra -2 to the penalty of your armiger mark)
- Armiger's mark already gains a buff, penalty now at -6 (-8 with powerful mark)
- Level 9
- Feat: Craft wonderous item, allows us to make the good fancy magic items.
- Aegis is now +3
- You may now spend 2 armiger's mark uses to mark all enemies within 30 ft with words alone, they must succeed a will save of 10+1/2 your level + int modifier+2 from powerful mark
- Level 10:
- Improved defensive focus (While our reach is increased by this opponents treat your threatened area as difficult terrain, costs double to move through, and you moving to do an attack of opportunity doesn't provoke any.)
- Level 11:
- Feat: Forge ring, you can make magical rings now
- Extended defense can be used 3 times/day now
- Level 12:
- ASI: do whatever...
- Stalwart: successful fort/will saves negate effects entirely
- Aegis now has a 30 ft range.
- Level 13:
- Aegis +4 bonus
- Feat: Cooperative crafting (Allows you to assist/be assisted by someone when crafting, we don't have spells, but raphtalia will, good for crafting specific items, allows us to not suffer a penalty from not having the spell.)
- Bonus feat: Advanced study, from the riven hourglass, grab unfettered movement (+30 move speed)
- Level 14:
- Level 15:
- Feat: Advanced study, grab "Gift of Time." allows you to give part/all of your turn to an ally.
- Steel defense when hit by an attack that would reduce you to 0 or less, you may make a fortitude save to send the damage to either your shield or armor
- Level 16:
- ASI, shore up odd stats
- Marks now do -10 penalty (-8 normally / without the powerful mark)
- You may also regain a maneuver should you reduce a marked opponent to 0 HP
- Level 17:
- Feat: Godless Healing once daily, when below 50% HP, 1d8+total level in healing.
- Extend def 5/day
- Aegis +5 bonus
- Level 18
- Bonus feat: Combat vigor (some free self healing, but.... you get fatigued from it.)
- Level 19
- Born of steel, when wearing medium/heavy armor add int modifier to AC vs critical confirmation roll
- Feat: Covering Defense, apply Shield AC to cover adjacent allies should you use total defense action
- Level 20
- Deathless defenses, using 2 uses of your mark, you may maintain defensive focus as a move action, you receive your aegis bonus as well, AAAND you are immune to dying due to hit point damage, afterwards you are exhausted for 8 hours.
- ASI: last one
OK SO.... Lets talk about the legendary shield, I'm just gonna say, have it scale along side you, so its AC will change based on its form, the Enchantment bonus will be 1/2 your level (min 1) and the enchantments will be based on the form (I.E. fire resistance for a fire shield. +6 to profession mining with a mineral shield, stuff like that).
Additionally the shield is going to be treated as an intelligent item for purposes of spellcasting and have these spells:
- AT WILL: Shield, water shield, Stone & Shock shield (at level 3), Fire Shield (level 10)
- 10/day, Cure wounds (starts at level 4 with cure minor wounds. scales as if you were a paladin)
- 5/day Burning hands, Wall of fire (Level 10)
- 3/day, (Close Range 25 ft.) Vampiric touch (Level 5) Vampiric Shadow shield (Level 14) Deflection (Level 16)
- 1/day at level 20 Our Version of Blood Sacrifice, treat as a Maximized Empowered Canopic Conversion (so 20*6*1.5 damage), but you take normal canopic conversion damage [20d6] (minus the organs in jars, or summoning a mummy. And NO saves vs this.)
A bit broken I know, but.... it is a
Legendary Shield for a reason...
Raphtalia:
Still no tanuki race, so just re-flavor kitsune.
Traits: Charming (+1 to diplomacy and bluff vs those who find you attractive
Does not work on Naofumi) and Focused Disciple, +2 to saves vs charm
Dexterity and Int top priority with charisma next.
As for class... We are starting off with Rogue, Hidden blade archetype,
- Level 1:
- We start with Quickdraw as a bonus feat (and can draw hidden weapons as a free action)
- Hidden blades also gain 2 gambits (risky things that grant rewards if you succeed, but a -2 to d20 rolls penalty and only 1 maneuver should you fail.)
- Unbreakable (make a fortitude or will save, if succeed heal equal to 3 times your int and recover some maneuvers.)
- Deadeye (Make called shot, if succeed you and allies get temporary HP equal to your int, and you recover maneuvers)
- Feat: Exotic weapon proficiency, wakizashi, i'll explain later but this is gonna be a deadly weapon soon
- Sneak attack (if you catch them off guard/flank them you deal an extra 1d6)
- Trapfinding 1/2 your level to perception and disable device rolls vs traps, even magical ones.
- Level 2:
- Rogue talent: Fast Stealth (move at full speed while sneaking)
- Evasion: on successful reflex saves take no damage.
- Level 3:
- Feat: improved initiative, +4 to initiative (needed for something big later)
- Sneak attack 2d6,
- Trapsense: +1 to reflex/dodge vs traps
- Level 4:
- ASI: dex or int.
- Uncanny dodge, you cannot be caught flat-footed, nor do you lose dex bonus to AC vs invisible foes.
- Stealth Gambit (make stealth check, if pass, turn invisible, Hi 'fast hiding')
- Level 5:
- Feat: Step up, if opponent uses 5ft step to disengage, you may as well. (needed later)
- Sneak attack, +3d6
- Level 6 We take the prestige class of Mage Hunter!
- Prereqs: Step up/imp initiative, 2 ranks of acrobatics, heal, and stealth, 5 of spellcraft, must be able to do level 2 maneuvers (we can), languages: Draconic (just take 1 rank of linguistics to learn it.)
- We gain spells from the magus list, but are a spontaneous caster (like sorcerer)
- Martial Arcanist: can cast spells without penalty while using light armobucklers
- We Gain the Disruptive feat: DC to cast spells within your threatened area is +4.
- Arcane Tenacity: +6 to the DC to dispel our spells.
- Mage hunter Level 2 (Total 7)
- Anchoring point, as part of a maneuver you may spend a spell to bind the enemy to the area.
- Feat: Daisho Expertise, use dex to hit with katana/wakizashi, instead of str, and deal more damage with them (1d10 / 1d8 respectively)
- Mage Hunter Level 3:
- Strike of dispelling, expend a prepared strike and attack a target, attack dispels magic enchantments, each effect dispelled grants a bonus +1d6 damage.
- ASI: You are total level 8, put to int or dex.
- Mage Hunter Level 4:
- Feat: Combat expertise (needed for another feat)
- Arcane Endurance, your mage hunter spells last longer (as if affected by Extend Spell metamagic)
- Mage Hunter Level 5
- Stance of the Mage Killer, amazing stance, allows you to swift cast spells as part of a martial maneuver. In addition if you make a saving throw against something that would have a reduced effect from that save, you take no damage (like evasion but for all saves)
- Mage Hunter Level 6
- Mage hunter Concentration, +4 concentration to cast spells defensively and +2 to saves against spells
- Feat: Butterfly sting, you can forgo a critical hit to grant a crit to an ally who hits this target.
- Mage Hunter Level 7 (Total Level 12)
- Mage Hunter Level 8
- Tethering point, as part of a successful strike expend a spell to bind the target to stop them from teleporting away...
- Martial Arcanist, we get spellbreaker feat.
- Feat: Skill focus, Stealth (+3 to it, +6 if 10+ ranks, you definitely should have this)
- Mage Hunter Level 9
- Strike of Mage Rending, Replaces strike of dispelling, uses greater dispel magic vs main target and can use dispel magic in a 10 ft area burst around target, does +2d6 per dispelled effect
- Mage Hunter Level 10
- Mage Harrier Stance, ok... SO.... THIS IS THE BIG ONE! You prevent enemies from casting defensively forcing a knowledge martial or spell craft check (DC 21) you also gain spell resistance of 15 + your initiator level (15 right now... so Spell resistance of 30!). And spells that fail to hurt you due to this resistance grant temporary HP.
- Feat: Improved critical, Double the critical threat range of a weapon (more on your weapon later).
- Stalker Level 1 (Total 16)
- Deadly strikes, on critical, gain +1d6 damage for every attack after that, including martial strikes,
- Stalker Art: Critical edge, +1 to critical threat range, (added after improved critical,)
- Ki Pool, worthless... or.. +4 to perception/sense motive checks...
- Rogue level 6:
- Rogue Talent, Bleeding attack (cause bleeding on sneak attack, bleed = number of sneak attack die we have, 3)
- Trap sense is now +2
- Feat: Deadly paring, while either you or an ally flanking the target are in a steel serpent stance +1 to YOUR critical threat range (added after improved critical)
- Arcane trickster Level 1:
- Requires, 4 ranks in: Disable device, Escape Artist, knowledge Arcana, lv 2 spells and mage hand (thanks mage hunter we got that), and minimum +2d6 sneak attack, again we got it, and must be non lawful, so neutral good alignment.
- Ranged Legerdemain: disable devices and sleight of hand checks may be done with up to 30 ft range, at a -5 penalty.
- Arcane trickster level 2:
- Sneak attack bonus goes up by 1d6,
- Feat Deadly Agility, use dex instead of str for damage with finesse weapons.
- Arcane Trickster Level 3:
- Final ASI:
- Impromptu Sneak attack, once a day you can declare any attack to be a sneak attack, good for messing with foes.
So About your weapon... wakizashi, reason being, 18-20 critical hit range, improved critical turns that to a 15-20 +1 from critical edge, + 1 from deadly pairing if you do that (so 13-20 critical threat range.) so you have a rather large range on will this threaten a critical, good for just messing with foes. With butterfly sting, you can give crits to the party, sadly you have one downside due to the multiclassing, your base attack bonus is only +12, meaning you have only 3 attacks in a full round action, 4 if you use haste, but with a high critical threat range, 2/5 of the time you'll threaten a critical, that you can give to the team, I mean after landing your first one deadly strike damage is applied to all other attacks for a number of rounds = your intelligence modifier.
FILO:
Ok so starting off, YES still an Aasimar. Garuda blooded will be my choice, +2 to wisdom and dex, no I'm not going to also throw in the bonuses/penalties of a young character, (i mean a -2 to str con and wis just for +2 dex... that's dumb). Anyways traits are Sacred touch (can stabilize the dying by touching them, only got this since its a way to keep your friends from dying) and deft dodger +1 to reflex saves.
Strength Dex and wisdom are top priority, with Strength and Constitution being next.
So this class is going to need some Explaining, Shifters are like druids in the "You can transform into an animal" thing, but no spells, but you gain aspects, bonuses that can buff you up a bit. though, only at level 20 do you get to swap in and out of your transformed state at will along with having your minor aspects boosting that transformed state...
- Level 1:
- Shifter aspect: Owl,+4 on stealth checks, while using minor aspect. (only bird that when you transform later can be a big/large birb)
- Shifter Claws: you get claws, 1d4 damage...
- Wild empathy: You can talk to animals...
- Feat: Weapon finesse... use dex to hit with those claws
- Level 2:
- Defensive instinct, Being a shifter you can wear armor or have any metal*, BUT, at level 2 you gain your wisdom bonus to your AC and CMD (Armor class and Combat Maneuver Defense). Coupled with your dexterity bonus to AC and you have rather high AC and can dodge most attacks easily due to naturally just being nimble.
- You can use Ironwood however, its wood that acts/looks like metal, I'll just say that the hairpin is made of that.
- Track: Add 1/2 your shifter level to survival checks to follow tracks, good for tracking down bandit camps.
- Level 3:
- Your claws are now magical for purposes of overcoming damage resistance
- Woodland Stride: you may travel through undergrowth at normal speeds (excluding magical undergrowth)
- Feat: Shifter's Edge, when you use finesse on your claws to use dexterity for attack and strength for damage, add half your shifter level to damage.
- Level 4
- ASI: wisdom or dex, or round off strength...
- Wildshape, for an amount of hours equal to Shifter Level + Wisdom modifier, you can transform into an animal, since we chose owl, medium (human-sized) owl... (at level 15 we become large)
- We also get a +1 bonus to our defensive instinct.'
- Level 5:
- Trackless step, you no longer leave a trail (But your cart does...) you can leave tracks if you want though...
- Feat: Weapon Group adaptation, Natural weapons. (Needed for using our claws in martial maneuvers.)
- Second Aspect: Stag, while using minor aspect, +5 to move speed.
- Level 6:
- Shifter's Fury, you can make a full attack with ONE natural weapon and gain an extra attack at a -5 penalty to hit. (another at lv 11/16 with an increasing -10/15 penalty)
- Level 7
- Feat: Martial Discipline 1, (Grab primal Fury.)
- Your claws deal more damage (1d6)
- Level 8:
- ASI: dex/wis, do what ya need
- Defensive instinct +2
- Aspects gain increased power, (Owl is now a +6 bonus to stealth, stag is now +10 move speed )
- Level 9:
- Feat: Improved natural attack, claws (they deal 1d8 now.)
- Chimeric Aspect, you can now have 2 aspects active at once.
- Level 10:
- Third aspect, horse. +5 move speed and you get run and endurance feats.
- Level 11:
- Martial training 2: get better maneuvers
- Claws increase (1d10 thanks to imp nat attack).
- Level 12:
- ASI: i've said it enough times
- Def instinct +3
- Level 13:
- Feat: Martial training 3,
- Shifter claws increase (2d8 with imp nat attack)
- Level 14:
- Greater chimeric aspect, 3 at a time now.
- Level 15:
- Fourth aspect (Snapping turtle, +6 to wisdom)
- All aspects gain their last boost (Owl +8 stealth, Stag +15 move speed, horse, +15 move speed.)
- Feat: Martial training 4
- Level 16
- ASI: do it again
- Def instinct +4
- Level 17
- Feat: Martial training 5:
- Claws increase, critical hits deal x3 damage.
- Level 18
- A thousand Faces (you can alter appearance at will, only in untransformed form)
- Timeless body: you physically stop aging (still will die of old age)
- Level 19:
- Claw increase, ignores DAdamantium.
- Feat: Mart train 6
- Level 20
- Final ASI
- You can now transform and stay that way freely, you can even use minor aspects while transformed, and use them forever.
- Fifth aspect, Electric eel, add 1d6 electric damage to your attacks (or pick dragonfly for +30 ft when charging at someone.)
- Def instinct +5
Now for her magic, or lack thereof, Just take the claws Naofumi gave her, make them ironwood for purposes of actually being able to use them and say, these are just cosmetic just for casting and add:
- Natural Spell Feat (so you an cast while transformed)
- 5/day of gust of wind or haste
- 3/day of Hurricane blast (at level 10)
- 1/day of Whirlwind (at level 15)
Yeah... tad bit broken but... druid is kinda weak, 3/attacks for a full round action, meanwhile you have 7 attacks as a FRA, deal 2d8+1d6 damage per attack. While druid does gain spells, they have fewer HP and don't gain defensive instincts, couple that with no claws to start with/ no improvements to your claws and well you can see why I chose shifter over druid. Also, turning into a Large Owl, our claws scale up due to size, meaning we deal 3d8 DMG with those things.
Maneuvers for the team:
OK so going over who needs what
Naofumi's Maneuvers: Take maneuvers that grant allies movement/attacks, or just buffs them, like these:
- Gift of time, you can grant Filo/Raphtalia extra actions allowing them to fight harder, think of it like saying, "Go Filo!" and her reacting to the order.
- Strike of sacrifice, deal +6d6 damage to a foe, grant allies within 30 ft a bonus to their AC, up to half your level, you lose that much AC in exchange. Help keep them safe with bonus AC, Higher AC means its harder to get hit.
- Fear the reaper, intimidate a foe into missing. helps counter attacks.
- Oath of the Intercessor, Take a hit for your allies (protect your daughters)
- Harry the prey, attack deal more damage and grant all allies in 30 ft an extra attack vs their foe.
- Roar of battle, make attack +6d6 dmg, and all allies get +3d6 to hit that same target,
- Strategic blow, +8d6 damage, ally in 10 ft gets move action,
- Golden lion victory, upon felling a foe, all allies within 60 ft get temporary HP
- Lion Lord's Agony, deal extra damage for how hurt you are (hint you have a ton of HP, most folks don't have as big a health pool as you.)
- Endurance of the strong, when ally in 30 ft gets hit, shout to give them temp HP.
- Shell shock, hit foe with shield +6d6 damage and moves them 20 ft. Glorious shell shock does the same but +8d6 and moves 3 adjacent foes.
- Invulnerable shell of the iron tortoise, NEGATE ALL DAMAGE to you and ALL Adjacent Allies.
Raphtalia's Maneuvers: Raphtalia's best bet is to mainly rely on the mage hunter stances... As for strikes and counters:
- Riptide strike, +2d6 and if you drew your weapon as part of this make a trip attempt
- Infinity Mirror stance / mirror image spell gain mirror images to confuse and make the opponent hit the wrong target.
- Sting of the Asp, +1d6, deals 2 strength damage the first turn and 2 more the next.
- Bite the mongoose, counter with +6d6 damage and dealing 1d6 constitution damage (if con hits 0 people die.)
- Sting of the viper, +8d6 damage and 1d6 charisma dmg with 2 charisma damage for 2 rounds
- Cursed fate, +2d6 damage and target suffers a -4 penalty to all d20's for 1 round (attacks are d20 for a to hit.)
- Half gone, stealth vs attack, if you succeed turn incorporeal to dodge.
- Altered Penumbra, Stealth vs perception after attack roll, if success, teleport 10 ft and leave a mirror image.
- Fading strike, teleport up to your move speed and hit a foe. Flicker strike does the same, but foe is flat-footed
- Dispersal strike, foe becomes incorporeal and takes 12d6 force damage, on a failed will save their gear in hand doesn't become incorporal with them and falls to the ground, ends in 1 turn
- Ether wave 40 ft cone of 12d6 force dmg
Filo's Maneuvers: - Stance of aggression 1d6+1d6 per 8 levels damage, -2 to your AC.
- Running hunter's Stance +10 move speed.
- Blade Breaking counter, sunder attempt vs enemy weapon
- Skirmisher stance, if you move at least 10 ft, deal +2d6 on attacks, and gain +2 to AC
- Shield breaking strike, melee attack a target, break their armoshield, give them a -4 penalty to AC until repaired.
- Charge of the Battle Panthera, Charge with +12d6 damage that could knock foe prone,
- Impaling Strike, +4d6, ignore damage reduction and hardness, 1d4 con damage to target
How to use them: For Naofumi, you can just walk into a fight with no fears, you automatically block the first projectile/arrow shot at you in a round, you may be slow but you can force enemies to target you, drawing the melee folks your way to be beaten down. With your maneuvers you can deal damage with your shield, AND give allies buffs, either allowing them to move, attack, do more damage, or have some of your defense. You lead by being the wall the team needs to get behind and keeping them safe.
Raphtalia is your flanker, she'll be able to sneak around and strike foes from behind, dealing sneak attack damage, if she crits, deadly strike damage starts to add up, she can also support filo with a butterfly sting on a target granting her a x3 damage critical that can do some major damage to foes. couple that with your spells, you can do quite a bit of crowd control and with your gambits you can give yourself some boosts and either heal or get temp HP or just go invisible.
Filo, play her like a barbarian,
RAGE transform, charge in and deal heavy damage, you ARE the damage dealer and DPS of the party, being able to have the highest movement of the team you can move the party around, get slow Naofumi to the front, have him ride you into the fight (use his missile shield to BLOCK enemy projectiles as you move in.) Your role is to deal damage and be the one the enemy fears most, Untransformed you have 2d8 damage dealing claws, transformed they are 3d8 claws, you can dish out alot of damage in a short amount of time.
Alone they are rather threatening, but as a team they could easily take on some of the toughest monsters, Sneak attacks happen when either flanking a foe, or catching them off guard allowing Raphtalia to deal them more often with the team, bleeds require healing to stop, giving her a consistent source of damage since foes would have to waste time healing, or need a white mage to do that (but why wouldn't you target the healer first?) Filo's high damage and Raphtalia's high crit rate and butterfly sting complement each other and allow for foes to be dispatched quickly, Naofumi's buffs to AC and ability to buff the teams damage or give extra attacks does come in handy, couple that with the maneuver that can NEGATE ALL DAMAGE and well, you have no reason to lose, Especially if you use it with Extended defense, just say no to damage for the whole round (until your next turn).
An example of this synergy they have, vs a rather tough Dragon,
Naofumi, uses Roar of battle, Dragon takes damage, all allies will deal +3d6 to it per hit. (shield bash + 6d6 damage)
Dragon tries to attack Naofumi and Filo, countered by Naofumi, no damage.
Raphtalia strikes it from behind, confirms critical, passes it along. (1d8 + 4d6 sneak attack damage+3d6).
Filo Full round attacks it, 7 attacks, first one is a guaranteed critical for (2d8+1d6+14)x3 + 3d6 damage, Second and fourth hit for 2d8+1d6+14+3d6 damage each, sixth and seventh hit, 2d8+1d6+14+3d6 damage each.
Dragon is long past dead.
Summary: Ok so Naofumi is a Tanky boi, able to just take a beating and keep going, Raphtalia is a mage's worst nightmare and Filo... is a fast attacker who can dish out up to 8 attacks in one round (full round attack + Shifters Fury while hasted = 8 attacks).
Naofumi is a walking armor clad titan, slow, but... you have amazing AC capabilities. Being a massive wall of defense foes will have a hard time hurting you, especially with the right gear, making yourself near impossible to hurt. couple that with the ability to buff and protect your team you are a tank that leads the frontlines, giving bonus moves to your allies and healing them. If you equip him right, you could have 60+ AC, making yourself untouchable... and Royally pissing off the GM, since... not even a Tarrasque with its +37 to hit would be able to hit you at 60 AC, (37+1d20 < 60). Now, your AC does nothing to stop magic however, so maybe grab some SR boosting enchantments on your armor, or just use your shield spells to block incoming magic.
Raphtalia can basically turn invisible at will, wish I had an extra feat to invest in stealthy to give her even more of a bonus to stealth, but hey do stealth gambit, turn invisible, Stab
Bitch! got that? Your maneuvers are good for debilitating foes and dishing out some damage, with your SR bonus from the mage hunter stance you can basically say no to spells, or just dodge them entirely due to your high reflex saves. Couple this with spells of your own and you are a rather nimble opponent with a wide array of attack options. Couple that with your high crit rate and the fact you can give allies crits, you make for a rather effective high damage supporter.
Being a large Owl while transformed, Filo can also carry Naofumi into battle, and gain the benefits of his defensive buffs. Now You are a massive damage dealer capable of dishing out 8 attacks by the end, 8*(3d8+1d6+10+strength modifier + any other boosts), that's a lotta damage in one full attack. You also have ridiculous speed, Funny thing is owls have 60 ft. fly speed, +30 from the other aspects, yeah... that's fast, but land speed is 30 + 30 from aspects. Charge moves you 2 times your base speed, so 120 ft. on land, 180 if flying. You are fast and can hit like a truck. Filo is also surprisingly tough too, no armor, but dex + wisdom + defensive instincts does make up for no armor, slap on an amulet of natural armor and well... the one I've build along with this with 18 dex and 24 wis has a total AC of 25, WITH NO ARMOR, not even the amulet.
Conclusion: Compared to the first builds, these builds are a lot more focused and somewhat overpowered. Naofumi is a walking wall of defense who can turn around and dish out some good damage, Raphtalia is a rather scary mage killing mixed attacker with invisibility practically on demand, Filo... Filo's just a high damage monster compared to the first one, this Filo is a lot more focused on dishing out lots of damage and forcing foes to run for their lives.
Honestly I feel like this went a lot better than I expected, they have good synergy with each other and play of of each other's strengths, Raphtalia's poor HP pool and AC benefitting from Naofumi's protection, while Naofumi benefits from Filo carrying him into battle to compensate for his slow speeds, then Filo benefits greatly from Raphtalia's Butterfly sting allowing her to share the crits.
Also for those wondering how long these 3 builds took to make... 37 Hours, and 11 hours writing this because reddit decided NOT to update the draft.
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LSU vs Clemson: How did you do?
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F2P Day 231: Spiders 20 AUTO NO Legendary/ Coldheart/HP Burn/Shield (F2P/Low Spender Spiders Guide)
Thank you for Reading! Know more about me in an interview with CluelessEcon I am the author of the "F2P/Low Spender Team Building Guide (No Legendaries)" which is a companion to my "Complete 90 Days to Endgame Guide" and "100 Days to Nightmare Clan Boss Guide". Message me or ask questions!
We are in the Last Dance now Gents and it's been an Honor to fight along your side. This journey began with a Flashgitz Video and their hilarious Raid Ad. If you guys want to know what I'm about in real life I have a good summary in my Day 180 Update where I also put my thoughts together about the game. When I did my first ever F2P Update Post I never thought we'd go all the way. Like everyone else I was myself skeptical of finishing Spiders without the GG Champs and I honestly thought Stage 18 would be the end of our journey. I was wrong and my analytical mind was put to the test. I loved the challenge personally and it was a truly rewarding experience.
Now I know you all want a "Complete Spiders Guide" but let me temper some expectations. This is purely for Missions purposes only. If you want to Farm Spiders 20 then you will need a 100% Success Team or as close to that as possible and this guide is not it. I am farming Spiders 17 with this Team. The main theory behind this is that if you manage to get Arbiter that should make all the Dungeons 100% Success Rate therefore Spiders 20 will be Farmable for you by then. Another key ingredient here that I passed up on because of my "No Legendary" restriction was Scyl of the Drakes that if you've been playing this game long enough to get her for Free and you are not in Stage 20 on all the the Dungeons yet I truly believe Scyl is kind of the pity timer of the game today. With Minimum Luck and Maximum Preparation Spiders 20 is achievable by anybody. This should be proof right here. Gold IV in Arena is a completely separate discussion though unfortunately and I understand everyone is hungry for that peg in Missions. I've actually been working a side project to address that concern but unfortunately the highest I've gotten it to work so far is Gold II. So if Plarium manages to nix their promised "balance" changes for Arena Matchmaking I'm hoping eventually my Hard Arena Team will eventually crack Gold IV again so some of you might benefit from that too.
Shard Pulls: 2 Sacred Shards 2x Event. Epics: Ursine Ironhide, Excrutiator
Campaign: Nightmare Chapter 7 3* (From Chapter 4)
* (Campaign Farmer: 10+ Secs) Umbral Enchantress 60 (Eagle Eye)
* Sepulcher Sentinel 60 (Warmaster), Rearguard Sergeant 60 (Warmaster), Apothecary 60 (Giant Slayer)
Clan Boss: Nightmare: 13m-20m (2-3 Key), Brutal 22m (1 Key)
* Kael 60 (Warmaster)
* Marksman 60 (Warmaster)
* Apothecary 60 (Giant Slayer)
* Sepulcher Sentinel 60 (Warmaster)
* (Leader) Sandlashed Survivor 60 (Warmaster)/(Leader)
Arena: (PEAK) Gold IV
Turn Order:
- 270 Speed Apothecary 60 (Giant Slayer)
- 212 Speed Warmaiden 60 (Warmaster)
- 209 Speed Umbral Enchantress 60 (Eagle Eye)
- 202 Speed Kael 60 (Warmaster)
NOTE: I am currently reworking my Arena Setup but am not ready to share with you guys yet. Let me focus on Spiders 20 for now but I assure you this section is going to get massively overhauled.
Great Hall Development Level 92 - Lv10 Accuracy Spirit
- Lv6 Accuracy All
- Lv4 Def/Crit Damage/HP All
- Lv3 Resist All
- Lv1 Attack All
Auto Dungeons:
Dragons 20 (4-Man+Food/All Rare Team) - Kael (Poison)
- Warmaiden (AoE Decrease Def)
- Apothecary (Speed BoosteHeal)
- Umbral Enchantress (Crowd Control)/Gnarlhorn (Crowd Control)+Coffin Smasher (Decrease Attack)
Ice Golem 20 - Kael (Poison)
- Apothecary (Speed BoosteHeal)
- Umbral Enchantress (Crowd Control)
- Grizzled Jarl (Carry)
- Sandlashed Survivor (Carry/Crowd Control)
Fire Knight 20 - Apothecary (Speed BoosteHeal/3-hit A1)
- Fellhound (Reflect/Crowd Control)
- Armiger (Decrease Turn MeteEnemy Max HP Damage)
- Soulbound Bowyer (Decrease Turn MeteCrowd Control)
- Umbral Enchantress (Crowd Control)
Here are the Stats and Masteries:
https://imgur.com/gallery/2sJX5TO
Spiders 1-16 - Apothecary (Speed BoosteHealer in Spiders 1-16)
- Armiger (Decrease Turn MeteEnemy Max HP Damage Spiders 1-20)
- Rearguard Sergeant (AoE Decrease Attack/Decrease Def/Off-Affinity-Tank Spiders 1-16)
- Warmaiden (AoE Decrease Def Spiders 1-14)/Gnarlhorn (Tank in Spiders 15-16)
- Kael (AoE Damage/Off-Affinity-Tank Spiders 1-16)
Spiders 17-20 - Armiger (Decrease Turn MeteEnemy Max HP Damage)
- Soulbound Bowyer (Decrease Turn MeteControl)
- High Khatun (Speed BoosteDecrease Speed/AoE Decrease Turn Meter)
- Spider (Off-Afinity-Tank/AoE Decrease Def and Weaken/AoE Decrease Attack)
- Zephyr Sniper (Tank Spiders 17-20)
I have decided to further subdivide the Spiders section of Auto Dungeons to make a clear distinction between the first 13-16 Stages of Spiders and the last 4 or so Stages. I'm hoping you focus more on the Roles than the actual Champs I used though they are really accessible. Most people will actually have one good pull in this game it's just the way normal distribution works. Lean on the Power the game gives you. If you follow my Teambuilding Guide and my 90 Day to Endgame Guide then you will know the F2P Trinity can get you to at least Spiders 13 which in my opinion is a decent enough place to try and get your Accuracy Banners in the Early-Midgame. The First Stages of Spiders is all about AoE Damage. You actually don't need Armiger that early in Spiders and if you just put another AoE Champ in that slot you would probably have faster Run Times. Thing is though Armiger is Mandatory in later Stages if you don't happen to pull Coldheart. I think it is a fine idea to invest in Armiger early just to hedge your bets in case it takes a while for you to draw that GG Spiders Champ.
Starting around Stage 15 or so you will start to notice the AoE Strategy will begin to fail you. The Spiderlings are Tankier, Faster and can kill a Champ on your team in one full round. This is where my particular Spiders Strategy comes into play. For simplicity I will not mention the GG Spider Strategies which are: Team Counterattack, Enemy Max HP Nukes, HP Burn and Massive Shields. If any of those Strategies are available to you then please learn how to use them and make your life easier. My Guide will only cover my personal F2P Spider Control Team. The Strategy is simple: control the Spiderlings and Spider Queen as long as possible until you amass enough Warmaster Procs and Armiger A2 Hits to Win.
Like always the F2P Trinity (Starter+Warmaiden+High Khatun/Apothecary) will be your Foundation in this Team Comp as well. As much as I love Apothecary, I think High Khatun is the Champ to use in Spiders. High Khatun also gives you Decrease Speed which is a key Component to Controling Spider Queen and an AoE Decrease Turn Meter what will help you squeeze an extra Turn out of your Spiderling Tank in certain situations. Your Starter will initially be your AoE Nuker but eventually the role Changes to Secondary Spiderling Tank/Off-Affinity-Tank and finally you will replace your Starter with a dedicated Spiderling Tank which would be Zephyr Sniper. Warmaiden will also be a Nuker for you initially while also placing AoE Decrease Defense. Later on Warmaiden can stay on even as far as Stage 20 with a more nuanced role in your team as a Off-Affinity-Tank with a bit of Spiderling Control using a Stun Set. In my case I am using Spider in place of Warmaiden who gives me Weaken on top of Decrease Defense that will not have Weak Hits. Spider also does AoE Decrease Attack that will help my main Spiderling Tank stay alive longer while also packaged in a Nuke that can Heal him back to Full with Lifesteal Set. Decrease Defense is Mandatory in Spiders because it shortens your Clock to Win. I've been saying Armiger is the Secret Fourth Member of the F2P Trinity because he provides you with something at Uncommon that will really help you Control the Spider Queen which is a Consistent Decrease Turn Meter. Although his A2 will deal Damage Based on Enemy Max HP his AI will often hold it in reserve which means you will want another Decrease Turn Meter on your team. The Final Member of your Team will have to be a Second Decrease Turn Meter Champ which in my case I am using Soulbound Bowyer who is a regular Rare that if you could not pull Coldheart is the closest thing you can get to her Kit. While Decrease Turn Meter is a scarce resource in terms of Elite Champs you can conceivably go with a second Armiger here if you are truly experiencing a horrible drought in Champ Pulls.
The Upgrades from Spiders 18-19:
- High Khatun - I gave her an Accuracy Chest to get the Accuracy to 201 from 123. This allows me to hit as many Spiderlings as possible with her AoE Decrease Turn Meter on her A2 which helps Zephyr Sniper sneak a Turn ahead of another salvo of Spiderling Attacks. This also makes landing Decrease Speed a lot more consistent. Came at the cost of HP going to 29k from 35k and Speed going down to 277 from 280.
- Spider - Since Spider is Off-Affinity in Spiders 20 he draws Spiderling Aggro first. This made my runs really inconsistent as he couldn't come around to doing his AoE Decrease Attack almost every time. To fix this I bump his HP way up to 51k from 38k. I had to give up a lot of Def (1.6k from 2k) and Accuracy (199 from 225) in order to pull this off and it was a calculated risk that paid off. The other main Upgrade here is bumping his Speed to 192 from 185 which made him faster than Armiger. By having the Decrease Def up before the opening Armiger A2 the Damage went from 200k to a whopping 400k which helped me shorten my Clock.
- Zephyr Sniper - I replaced the Resistance Chest with Def% Chest to bring that Def up to 3.7k from 3.1k. Resistance went down to 260 from 318 because of that which did the job decently enough. I brought the HP down to 26k from 29k to help Proc the Retribution Defense Mastery which lets you Counterattack 50% of the time if your life goes down by 25% in one hit. This helps her survive Critical Hits from the Spiderlings. Bit of Speed Bump to 194 from 192. More Speed means more Turns means more Turns Tanking.
Here is how the team functions Turn by Turn. Spider gives 25% Speed Aura. High Khatun will Speed Boost. Soulbound Bowyer will Fully Deplete Turn Meter. Spider will place Decrease Def and 60% of the time will also put Weaken. Armiger will use his A2 in this situation and chunk down Spider Queen HP. You will need Zephyr Sniper to survive Spiderling hit from here hoping on a Counterattack Proc and Resisting Poison. More than half the Runs will end here if Zephyr Sniper dies. High Khatun will attempt to place Decrease Speed on Spider Queen. If Spider is still alive he will use AoE Decrease Attack and will most likely die after next Spiderling attacks. High Khatun will use her AoE Decrease Turn Meter. Now it will just be a matter of getting Soulbound Bowyer to come around to Decrease Turn Meter again so Armiger will use his A2.
This team is strictly for Missions only I can not stress that enough. I had a Win Rate of about 10-20% which meant I had to use about 1k+ Energy to barely squeeze out 10 Wins on Auto. You will also need to Tap on the Spider Queen while on Auto to Force Soulbound Bowyer to use her Fully Deplete Turn Meter Skill on Cooldown which is an unfortunate AI problem. You expect your Champs to die in almost every Run even the ones you actually Win which is ok as long as they fulfill their Role. I can farm Spiders 16 and 17 no problem at 95% Success Rates there. I expect this to change dramatically with Arbiter in the mix and it should be possible for me to Farm Spiders 20.
Now lets go through what I think could improve the team based on all the failed runs I've seen. Most of the failures will come from your Tank dying too early. If I were to Farm out more gear for Zephyr Sniper I would probably try to get her over 4k def and a lot closer to 300 Resist again. That should be possible with 6* Def% Gloves and Chest and better Def and Resist Rolls overall. I would love for my Off-Affinity-Tank/Debuffer to get higher Def too closer to 3.5k and Resist over 200. That would be a lot harder to do since you will need this Champ to be faster than Armiger but also have 200+ Accuracy. More Speed for everybody might make a difference because I noticed a lot of really clutch moments could have happened if either of the Tanks outpaced an extra Spiderling. Armiger could use 100% Crit Rate and a lot more Def (3k+) and Crit Damage (200+%).
Spiders 20 Stats and Masteries:
https://imgur.com/gallery/UKw26GU Spiders 20 Teaser:
https://www.reddit.com/RaidShadowLegends/comments/i9975j/i_just_beat_the_game_f2p_spiders_20_auto_no/ Spiders 18 and 19 Stats and Masteries:
https://imgur.com/gallery/mgvuMvx Spiders 18 and 19 Teaser:
https://www.reddit.com/RaidShadowLegends/comments/i8f6i4/f2p_spiders_18_19_no_legos_no_coldheart_no/ Spiders 17 Stats:
https://imgur.com/gallery/slda8b1 Spiders 17 Teaser:
https://www.reddit.com/RaidShadowLegends/comments/hy3d9k/f2p_spiders_17_no_lego_no_coldheart_link_to_guide/
Minotaur 15 and Potion Dungeons 15
- Warmaiden (AoE Decrease Def)
- Umbral Enchantress (Crowd Control)
Arcane 15 (1min+)
- Kael
- Rearguard Sergeant
- Soulbound Bowyer
Magic 15 (2mins+)
- Apothecary
- Rearguard Sergeant
- Sepulcher Sentinel
Spirit 15 (2mins +)
- Apothecary
- Grizzled Jarl (Decrease Healing)
- Kael
Force 15 (1min+)
- Soulbound
- Rearguard Sergeant
- Armiger
Void 15 (1min+)
- Kael
- Apothecary
- Rearguard Sergeant
Faction Wars: Part 8/17 409*
Barbarians (41* Stage 15 4key 3*-5*) Warmaiden 60 (Warmaster), Soulbound Bowyer 60 (Warmaster) High Khatun 40, Zephyr Sniper 50, Scyl of Drakes 50
Knight Revenant (40* Stage 14 4key 3*-5*) Sepulcher Sentinel 60 (Warmaster), Coffin Smasher 60 (Giant Slayer), Acolyte 60 (Warmaster), Executioner 50, Miscreated Monster 40
Dark Elf (39* Stage 13 3key 2*-4*) Kael 60 (Warmaster), Spider 60 (Warmaster), Fang Cleric 40, Crimson Helm 40, Painkeeper 40
Demonspwan (39* Stage 13 3key 3*-4*) Umbral Enchantress 60 (Eagle Eye), Fellhound 60 (Fearsome Presence), Diablolist 40, Candraphon 50, Excrutiator 40
Dwarf (36* Stage 9 2key 1*-3*) Rearguard Sergeant 60 (Warmaster), Bulwark 60 (Warmaster), Grizzled Jarl 60 (Warmaster)
Sacred Order (35* Stage 10 3key 2*-4*) Armiger 60 (Helmsmasher), Romero 50, Juliana 40, Relic Keeper 40, Cannoness 40
High Elf (34* Stage 12 3key 2*-4*) Apothecary 60 (Giant Slayer), Marksman 60 (Warmaster), Reliquary Tender 40, Vergis 40, Elhain 40
Orc (27* Stage 9 2key 1*-3*) Galek 50, Shaman 40, Sandlashed Survivor 40, Veteran 40
Undead Horde (25* Stage 9 2key 1*-2*) Rotos 50, Seducer 40, Defiled Sinner 40, Dark Athel 40, Dark Elhain 40
Lizardmen (24* Stage 9 2key 1*-3*) Dracomorph 50 (Accuracy Aura +50), Jizoh 50, Skull Lord Var-Gall 50, Jarang 40, Bogwalker 30
Skinwalker (24* Stage 6 2key 1*-2*) Gnarlhorn 60 (Bulwark), Ursine Ironhide 40, Yaga the Insatiable 40, Reinbeast 40, Ripper 40
Banner Lord (21* Stage 6 2key 1*-2*) Septimus 50, Oathbound 40, Chevalier 40, Lordly Legionary 40, Seneschal 40
Ogryn Tribe (18* Stage 6 2key 1*-2*) Gurptuk Mossbeard 50, Rocktooth 50, Towering Titan 40, Grimskin 40
Keys to My Progression:
* Observing Failed and Successful Runs tweak Gear Accordingly
What's Next?
* Keep Farming Dragons 20 and Spiders 17
* Get Arbiter
* Missions: Deal 100m Damage Nightmare Clan Boss from 10 times Spiders 20 Auto
* What should I be doing next?
Links to my F2P Update Series:
F2P Day 230: Spiders 18 & 19 No Legos No Coldheart No Miscreated Monster No HP Burn https://www.reddit.com/RaidShadowLegends/comments/i8nlxi/f2p_day_230_spiders_18_19_no_legos_no_coldheart/ F2P Day 213: Spiders 17 Auto No Legos No Coldheart https://www.reddit.com/RaidShadowLegends/comments/hy4b4f2p_day_213_spiders_17_auto_no_legos_no_coldheart/ F2P Day 212: My Third Fusion Event Complete https://www.reddit.com/RaidShadowLegends/comments/hxeqqb/f2p_day_212_my_third_fusion_event_complete/ F2P Day 200: My Third Fusion Event (Complete Fusion Guide) https://www.reddit.com/RaidShadowLegends/comments/hqlvs3/f2p_day_200_my_third_fusion_event_complete_fusion/ F2P Day 192: Knight Revenant Faction Wars Stage 14 and Part 8/17 https://www.reddit.com/RaidShadowLegends/comments/howzdg/f2p_day_192_knight_revenant_faction_wars_stage_14/ F2P Day 191: Fire Knights 20 Auto https://www.reddit.com/RaidShadowLegends/comments/hjyrcu/f2p_day_191_fire_knights_20_auto/ F2P Day 190: Barbarians Faction Wars Stage 14 https://www.reddit.com/RaidShadowLegends/comments/hjj16l/f2p_day_190_barbarians_faction_wars_stage_14/ F2P Day 183: Fire Knight 19 Complete https://www.reddit.com/RaidShadowLegends/comments/hersg4/f2p_day_183_fire_knight_19_complete/ F2P Day 180: My Progress and Thoughts on Raid https://www.reddit.com/RaidShadowLegends/comments/he0vxp/f2p_day_180_my_progress_and_thoughts_on_raid/ F2P Day 170: 2 Key Nightmare Clan Boss https://www.reddit.com/RaidShadowLegends/comments/h0ewgc/f2p_day_170_2_key_nightmare_clan_boss/ F2P Day 169: Ascend to 6 Star per Affinity Missions Complete https://www.reddit.com/RaidShadowLegends/comments/gzz0mj/f2p_day_169_ascend_to_6_star_per_affinity/ F2P Day 152: Second Fusion Event Complete (Fusion Event Guide) https://www.reddit.com/RaidShadowLegends/comments/gpc1gk/f2p_day_152_second_fusion_event_complete_fusion/ F2P Day 151: Great Hall Lv 10 Upgrade https://www.reddit.com/RaidShadowLegends/comments/gp03s6/f2p_day_151_great_hall_lv_10_upgrade/ F2P Day 141: My Second Fusion Event (?) and My Top Champ Recommendations for this Event https://www.reddit.com/RaidShadowLegends/comments/gie192/f2p_day_141_my_second_fusion_event_and_my_top/ F2P Day 141: All Rare Dragons Tournament Ranked #4 (And Missions Delay) https://www.reddit.com/RaidShadowLegends/comments/gid0ke/f2p_day_141_all_rare_dragons_tournament_ranked_4/ F2P Day 135: Dragons 20 All Rare Team Auto (Complete 1-20 Dragons Guide) https://www.reddit.com/RaidShadowLegends/comments/gfial6/f2p_day_135_dragons_20_all_rare_team_auto/ F2P Day 132: Challenges Complete and Faction Wars Part 7/17 https://www.reddit.com/RaidShadowLegends/comments/gcqi39/f2p_day_132_challenges_complete_and_faction_wars/ F2P Day 129: Spiders 15 Auto https://www.reddit.com/RaidShadowLegends/comments/ganmjx/f2p_day_129_spiders_15_auto/ F2P Day 124: Player Level 60 https://www.reddit.com/RaidShadowLegends/comments/g7vwii/f2p_124_player_level_60/ F2P Day 120: Spiders 14 and Fire Knight 17 Auto https://www.reddit.com/RaidShadowLegends/comments/g57ssx/f2p_day_120_spiders_14_and_fire_knight_17_auto/ F2P Day 119: Fire Knight 14 Auto https://www.reddit.com/RaidShadowLegends/comments/g53dff/f2p_day_119_fire_knight_14_auto/ F2P Day 116: Rhazin Scarhide Fusion Ready https://www.reddit.com/RaidShadowLegends/comments/g36ejd/f2p_day_116_rhazin_scarhide_fusion_ready/ F2P Day 114: My First Fusion Event Completed (Skull Lord Var-Gall) https://www.reddit.com/RaidShadowLegends/comments/g20vsu/f2p_day_114_my_first_fusion_event_completed_skull/ F2P Day 111: The F2P Faction Wars Guide https://www.reddit.com/RaidShadowLegends/comments/g02qro/f2p_day_111_the_f2p_faction_wars_guide/ F2P Day 106: My First Fusion Event https://www.reddit.com/RaidShadowLegends/comments/fxhlvf/f2p_day_106_my_first_fusion_event/ F2P Day 104: Nightmare Clan Boss 3 Key (Complete Easy to Nightmare Guide in 100 Days) https://www.reddit.com/RaidShadowLegends/comments/fvoygl/f2p_day_104_nightmare_clan_boss_3_key_complete/ F2P Day 99: Nightmare Clan Boss 4 Key https://www.reddit.com/RaidShadowLegends/comments/fsri8u/f2p_day_99_nightmare_clan_boss_4_key/ F2P Day 97: Relic Keeper Mission Complete https://www.reddit.com/RaidShadowLegends/comments/fr2b5o/f2p_day_97_relic_keeper_mission_complete/ F2P Day 94: Potion Dungeons 15 Auto https://www.reddit.com/RaidShadowLegends/comments/fp3lio/f2p_day_94_potion_dungeons_15_auto/ F2P Day 90: How to Get to Endgame https://www.reddit.com/RaidShadowLegends/comments/fn1mkg/f2p_day_90_how_to_get_to_endgame/ F2P Day 89: Gold Arena IV https://www.reddit.com/RaidShadowLegends/comments/fmmhqg/f2p_day_89_gold_arena_iv/ F2P Day 87: Ice Golem 20 Auto https://www.reddit.com/RaidShadowLegends/comments/fliwo7/f2p_day_87_ice_golem_20_auto/ F2P Day 80: 2 Key Brutal Clan Boss https://www.reddit.com/RaidShadowLegends/comments/fhsbsn/f2p_day_80_2_key_brutal_clan_boss/ F2P Day 79: Ice Golem 16 Auto https://www.reddit.com/RaidShadowLegends/comments/fh10vf/f2p_day_79_ice_golem_16_auto/ F2P Day 78: 3 Key Brutal Clan Boss https://www.reddit.com/RaidShadowLegends/comments/fgbewy/f2p_day_78_3_key_brutal_clan_boss/ F2P Day 74: Dragons 20 Auto https://www.reddit.com/RaidShadowLegends/comments/fen9re/f2p_day_74_dragons_20_auto/ F2P Day 68: Clan Boss Hard 1 Key https://www.reddit.com/RaidShadowLegends/comments/femqq5/f2p_day_68_clan_boss_hard_1_key/ F2P Day 67: Fire Knight 13 Auto https://www.reddit.com/RaidShadowLegends/comments/fblqzf2p_day_67_fire_knight_13_auto/ F2P Day 66: Gold Arena I https://www.reddit.com/RaidShadowLegends/comments/fambul/f2p_day_66_gold_arena_i/ F2P Day 55: Dragons 16 Auto https://www.reddit.com/RaidShadowLegends/comments/f4i7rm/f2p_day_55_dragons_16_auto/ F2P Day 50: Mino 15 Cleared https://www.reddit.com/RaidShadowLegends/comments/f366q1/f2p_day_50_mino_15_cleared/ F2P Day 38: Cleared D13 https://www.reddit.com/RaidShadowALegends/comments/ewfbuw/f2p_day_38_cleared_d13/ submitted by wsoul13 to RaidShadowLegends [link] [comments]
11-01 02:49 - '[ANN] [DEF No.1] Quantitative Fund launched by BitOffer - The first Cryptocurrency Quantitative Fund' (self.Bitcoin) by /u/CoastLam removed from /r/Bitcoin within 7627-7637min
'''
DEF No.1 is a Bitcoin Quantitative Fund on BitOffer. It is a fund managed by BitOffer Quantitative team. The team will use trading strategies such as Quantitative Hedge, Quantitative Arbitrage, High-frequency trading, etc. to arbitrage from the BTC/USDT market. As the strategies have been tested for a long while, BitOffer Quantitative Fund will promise the investors a 20% fixed annualized return. It is a number that is really attractive.
First of all, what is BitOffer?
BitOffer is a cryptocurrency exchange starting providing service since March 15th , 2019. New, but innovative... Such as Bitcoin Options, Leveraged Tokens using Bitcoin & ETH as the underlying, Cryptocurrency Wealth Management.
No more praise word here.
What are the advantages of BitOffer Bitcoin Quantitative Fund?
- 20% Fixed APY Promised (Compared with yield-farming, and some financial products launched by other exchanges, the APY of the fund is fixed and stable. I know, some DEX fans may say that decentralized is more reliable...That is fine. We all know DeFi also can be hacked, like the “Harvest finance drama”. )
- Capital Guaranteed (Yep, it guarantees the original investment. The team will use strategies to arbitrage from the market, at the same time, it will never do any risky operation to bet for a high leveraged profit. Since it is a Quantitative Fund, it shall be operated in a stable way. )
- Stable and Fixed
For the basic information, that’s all...
You may want to ask that then what is our gain from all these?
First, arbitrage from the market is possible for a practiced team to make in the financial market. For example, many futures traders should know that the price index quarterly futures always has a price spread from the price index of the spot trading market, then an arbitrage possibility exists.
And TBH, BitOffer can complete profit-taking from it also.
That’s it..XD
In short, Bitcoin Quantitative fund is a fund that guarantees a 20% annualized return and 100% capital. It is a wealth management product that can help investors grow assets gradually.
Leave your comments here, let me know your thought.
[link]
1 '''
[ANN] [DEF No.1] Quantitative Fund launched by BitOffer - The first Cryptocurrency Quantitative Fund Go1dfish undelete link unreddit undelete link Author:
CoastLam 1: pr*vi**.r*d*.it/gk43g8vlc***1.png*w*d*h=**00&a*p;*orma**png&a*p;auto*w*bp&am*;s=009f8*3*6ec30*a*e803a3*e3*1a**474f7*9a3b
Unknown links are censored to prevent spreading illicit content.
submitted by removalbot to removalbot [link] [comments]
My 9 Pages of Bear Porn Conjecture
Alright guys - get your beers cold and bongs packed because in an autistic Zerohedge style I’m going to lay out my full-blown bear theory and explain in painfully long detail my thought process for why I think this may
actually finally be it - the long awaited & fabled stock market top and ensuing bear market that may or may not exist anymore. Get ready for some truly retarded Bear Porn Conjecture.
TL;DR
The Fed is going to continue royally fucking up and is going to cause the next great stock market downturn. Dollar will spike, stonks will go down. Good time to go cash gang, long dollar, yolo LEAP puts.
Alright – let’s go.
The Fed has no fucking clue what they’re doing. In what may end up being one of history’s most ironic full-circle plot twists, just as it was the Fed that saved the world economy in 2008, it may be the Fed that causes its’ collapse more than a decade later. I will make the case for this by outlining my thought process in five parts:
- Trouble brewing in the FOMC
- The Fed has become a ticking time bomb
- Three occurrences underway
- What it all adds up to
- Invalidation scenarios
1. Trouble brewing in the FOMC The Fed is making it painfully clear that they are at best internally-divided and/or paralyzed and don’t know what to do; or at worst are starting to become more hawkish. This was apparent in Powell’s last press conference. Markets are freaking out with the Feds flip-flopping and obvious lack of decisiveness and direction. The Feds decisions have become too volatile and unpredictable to maintain their perceived put support for the market. The MO of being data-dependent and wait and see has gotten muddied with global weak growth factors and trade war risks. This mantra of ‘wait and see’ has mutated into just winging it. The Fed seems to want to be able to say to the market:
“Look, we don’t think the domestic data is that bad, and we’d like to hold or raise because that’s what our traditional MO & core dual-mandate is, but we don’t want the markets to tank…so here’s a pity 0.25 cut k thanks fuck off”. While the markets are trying to tell them:
“That pussy 0.25 shit isn’t going to cut it. We get it, but the problem is that you’re living in the past. Today, in reality, you’re not in charge of just the US economy like you were in the early 1900’s – all central banks and thus the global economy takes its’ cues from you today. This is the future. You’re making hawkish decisions in the vacuum of US data, when you’re really de-facto in charge of the world data; and the rest of the world’s data merits nothing even close to hawkish. In fact, what we want is fast and aggressive easing – the yield gap between the rest of the world and the US is too wide and it doesn’t make any fucking sense. Why would the best (US) assets in the world also give me the highest yield relative to dumpster fires like Europe? That defies the physics of finance, the equation is backwards and we’re going to buy the fuck out of that opportunity. Until that yield-gap tightens, we’ll just keep buying up dollars & treasuries because you’re literally the only game in town for us big boys in fixed income & currencies. Did we also mention that we’re flush with cash thanks to the global printing presses over the last decade?”. The markets had been giving clear signals that holding, let alone raising, was not what the global financial systems needed. So when Powell started beating the drums for Fed support going into the summer and advertising that the Fed also had the responsibility of doing “whatever is necessary to maintain the recovery” the markets of course took that as a signal that maybe the Fed was finally listening to them; that Powell had cemented a dovish dominance over the FOMC and was ready to start an easing cycle. We know of course, that what actually ended up happening was the “mid-cycle adjustment” debacle that brought massive volatility back to the markets.
To say Powell whiffed is an understatement – he couldn’t have dropped the ball harder in his miscommunication with the markets, and it’s his continued miscommunication that’s setting up things for the downside bigtime. He set the stage and put the bar extremely high going into the Aug. 1 announcement without knowing if he could actually deliver. It’s almost like he overestimated his ability to bend the FOMC to the dovish stance he wanted, and didn’t expect to run into such serious opposition from old-school domestic-data-centric hawks like Rosengren and Esther. But he did, and you could see it all over his face during the press briefing. He looked defeated, like he knew he screwed up and miscalculated the whole thing. The old school domestic-data hawks weren’t going to let him have the easing cycle he wanted, despite alarms flashing everywhere in peripheral assets classes. But Powell can’t go back in time, the things that have been set in motion in the global debt and currency markets are now underway and undoable (short of a total 180 from the Fed and they all start worshipping at the dove altar). The Fed cut rates and the dollar
still hasn’t broken down and global yields are
still plunging even further.
This is a clear car crash happening in slow motion. But why OP? Ah, to answer that young autist, I must give you a bit of a history lesson as to why the Fed has essentially become a caveman driving a Ferrari.
2. The Fed has become a ticking time bomb The Fed is for the most part still operating like it’s 1913. Their role has been a bit of an evolving grey area over the decades, but to this day they still concentrate primarily on their core dual-mandate of domestic employment and inflation. That’s the key word here,
domestic. Nothing in the economic or financial landscape looks like it did 100 years ago. The world has become saturated with globalization and the Fed is now the sole central bank from which the rest of the world hinges all their financial decisions on,
period. I don’t think JP Morgan would’ve ever envisioned a Fed as all-powerful as the one we have today, or if he did in his wildest dreams, I bet he would’ve also envisioned that their roles and responsibilities would’ve proportionally grown as well. But they haven’t – they operate in a vacuum with the same instructions that were given to them before the fucking jet plane was invented, let alone electronic and interconnected global financial markets.
So the Fed, which in reality is in charge of the global financial system, is for the most part only considering domestic data when making their decisions. Oblivious to the fact that by refusing to evolve, adjust, and widen their mandate in a modern post-QE world (don’t fucking tell me they need Congressional approval to adjust their mandate when Powell can go out and invent the expanded recovery shitshow), they end up making decisions in a vacuum by only looking at a fraction of the picture. It’s like the Fed is a grown-ass adult trying to solve a calculus equation that the whole world is depending on them to get right, and their response is:
“Well when I was a kid Mommy and Daddy only ever told me I needed to worry about adding and subtracting. I don’t care that I’ve gotten older and the math has gotten more complex. They never told me I had to do multiplication and division so fuck you – I’m going to solve this one same way I always have, with addition and subtraction”. That’s the Fed’s mentality, particularly the hawks. Their mandated/legal role has become so far removed from the actual role they play in reality for global markets that I almost don’t see any way this doesn’t blow up. The Fed is still trying to go back to its’ roots and operate like it had for decades when they would raise and lower rates based on predictable cycles, but markets are trying to tell them that those days are gone and the Feds role has been changed and augmented forever in a post-2008 QE world.
You can just see that while Powell wants to put his foot on the gas and start easing aggressively, that the dissent both publicly and privately in the meetings from old-school hawks like Rosengren and Esther have him between a rock and a hard place. He’s captaining what’s starting to look like a divided FOMC. It was extremely telling that nobody voted for a .50 cut and didn’t commit to a further one. That should be worrying to anyone thinking the Fed may come to its’ senses and initiate an easing cycle.
The Fed should’ve never hiked, and they certainly shouldn’t have dropped the ball as hard as they did on Aug.1. They’re looking at the domestic economy and seeing good numbers and to them that’s a classic sign to hold or raise rates, but they’re completely ignoring the modern global flows of capital as leading indicators and how they’ll have a future impact on the economy. To be a fly on that wall would be epic, to watch the two sides battle. I imagine it’d go something like this, with the hawks turning to Powell and saying:
“Wtf are you doing? We’re charged with caring about the US economy, not the rest of the world. Fuck those brown people, I voted for Reagan. The US economy looks fuckin good, the playbook my grandpa used, the one I was trained with 40 years ago, says to hold or raise. Don’t deviate from party lines bro, you may be the Chair but you’re still new in this bitch. This aint the fuckin ECB and we’re not gonna put ourselves on a path to that negative rate shit when the data looks good” And of course, you can just imagine Powell is trying to respond back with:
“You dinosaurs are fucking retarded. Look at the Dollar. Look at the yield curve. Look at global capital flows and the rest of the world’s yields. We need to ease hard and fast, but I’m also timid as fuck and don’t want to stir the pot. So whatever. I’m already worth $100MM and I’m old and tired and don’t feel like fighting this fight so fuck it you guys run the show. I’m out, Jeopardy’s on.” OK OP, get to the point.
Settle down young paint-chip eater, we’re getting there.
So what’s all this setting us up for? The answer is simply two words: Dollar surge. Why? Because when you add the backdrop I just broke down to the number of scary occurrences underway, they point to that as the logical outcome.
Get another beer, pack another bowl. We’ve got 2 big parts left: the three occurrences underway & what it all adds up to.
3. Three occurrences underway Occurrence 1: Reflexivity between the Fed and international fixed income markets I mentioned earlier that Powell could not have fucked this up anymore, and the reason is because everything is about the expectations game. After the Fed hiked last Dec., all asset classes (in particular equities) started seeing more volatility and this freaked the Fed out. So going into the summer they started advertising that they would reverse that course and that they had made mistakes; they were communicating as clear as day to the markets that rates were for sure not going higher, and there was a good chance they could be going lower for longer. So what did this result in? Well, as expected, global markets adjusted and started to price in a narrowing gap between the US and the rest of the world as the big players scrambled to get in before further cuts came and drove global yields lower.
This was the rest of the world saying “OK – maybe the US won’t be the only kid on the block now that their yields are going to come down”. The other side of that coin however, is that the world also saw this as a last chance opportunity to get into US yields before they went even lower. This was evidenced by the Dollars counter-intuitive melt-up even as the Fed was advertising they’d be easing, which theoretically should devalue the Dollar. So we had a Dollar melt-up and a last minute dash for a lot of money to come into Dollars and treasuries before the Fed announced a .50 cut or an easing cycle. The Fed comes out and does the exact fucking opposite of what they hinted they would do – they not only don’t get super dovish, but they do the minimal bitchass 0.25 cut and switch to a hawkish stance of waiting and seeing instead of being decisively dovish. So the global currency & fixed income markets freaked, now thinking that they can’t trust the Fed’s word. Their response was pretty much along the lines of:
“No. Fucking. Way. You just pulled a complete 180 on us. You overpromised and underdelivered when there was no need to. Alright…well, now since we can’t trust you and have no idea what you’re thinking or doing, we’re just going to have to improvise and adapt here because capital needs a home and we’re sitting on mountains of it. Cutting, raising, we don’t care. You’ve already set the wheels in motion for lower rates globally, and your rates in the US are already way higher than anywhere else. The Dollar continues to break out and has been in a solid uptrend since the start of 2018 and is still one of our favorite safe-haven assets next to the Yen. So…we’re just going to keep buying dollars and treasuries. If you continue to cut that just means our p/l goes up, and if you pause or raise then it’s still a win because we’ll just keep buying m0ar attractive yields as the gap widens between the US and the rest of the world. If you had just gone into aggressive easing you might have been able to put a lid on the Dollar and the yield curve inversion, because even we can’t keep bond prices parabolic forever. But you fumbled and now we’re just going to buy the fuck out of the Dollar and your treasuries because we have no idea what the fuck you’re doing. Thanks to the damage you’ve done to global currency & bond markets via your communication shitshow, the yield-gap has widened even more and we find your dollar and yields to be even more attractive now – regardless if you cut another pussy 0.25 in September or hold.” The Fed is making these rate decisions that have dramatic effects on the Dollar and yields while not paying attention to them because, that’s right, you guessed it – say it with me:
“tH3 dAt@ l0Oks gUd!!!”
So what this all adds up to is a dangerously reflexive scenario between international markets and the Fed. The international currency & fixed income markets perceive that the Fed is either clueless or hawkish, and thus keeps buying up more dollars and bonds to hedge against uncertainty because fuck it why not – US yields are still the best. Meanwhile, the Fed, sipping tea in their burning house saying ‘this is fine’, continues to meander and send confusing signals to the market that they may or may not cut hold or raise – which translates in all languages to “we have no fucking clue what we’re doing and our members aren’t on the same page”.
International markets, seeing this, get even more skittish and continue to buy Dollars and treasuries. As other big international players that were previously skeptical/on the sidelines see these price moves, they start to FOMO in and reinforce the price action, causing a feedback loop between all these players and how they’re interpreting the Fed and investing their funds.
Likely outcomes
- Dollar surges
- Yields plummet and the curve goes tits up inverted, albeit not overnight/super rapidly.
- Stonks go sideways at best and are held up by lower yields in the bond market, but more than likely they go down as equity markets start to freak about the yield curve and the Fed’s Birdbox shitshow.
Occurrence 2: Trump, Gyna, and the Fed There’s been some pretty interesting conjecture over the last few weeks by Peter Schiff, namely that Trump’s additional 10% $300bn tariffs were meant to be less about Gyna and more of a message to Powell that he needs to cut rates. I normally don’t listen to Schiff, but in a macho bravado kind of way I see some similarities between him and Trump. So I think he may actually be right; or at least partially. I think Trump probably sees it as two birds with one stone as it’s no secret that he’s starting to lose patience with the Gynese.
Gyna and Trump look like they’re coming to an impasse as the US wants Gyna to change its’ laws and the Gynese are not fuckin having it, and who could blame them. Can you imagine if they demanded we changed our legal system? We’d tell them to get the fuck off our porch before we get our gun, and rightfully so. But Trump also doesn’t want to take no for an answer, and he’s banking on this being his art of the deal masterpiece. So Trump will keep pressing Gyna thinking the more he ratchets up the tariffs, the more pressure he exerts on both Gyna and the Fed to get the two things he wants, a bigly deal with Gyna and lower rates.
Meanwhile Gyna is too stubborn to make a meaningful deal, and the whole thing is actually giving the commies ammunition to stir the nationalism pride pot (ex-Hong Kong stuff). They seem too proud to acquiesce, even if it does make sense for them to reform their shady legal and financial system which is long overdue for a country & economy of their size.
And the Fed? Well we just saw exactly what all this meant to the Fed, pretty much dick. Powell started pounding the table for easing because of trade war risks and other uncertainties, and at the next meeting Rosengren and Esther pretty much bent him over and went full Deliverance on his ass. The Fed, despite Powell’s cries in the woods that no one is hearing, doesn’t give a fuck about the trade war because the hawks that are starting to run the show only care about the data. To them, the trade war will only be an afterthought when and if it starts to show up in the data.
To make matters worse, the hawks are also old-school in that the optics of maintaining Fed independence are very important to them, and maybe rightfully so. But the point is that as Trump continues to ratchet up pressure directly on the Fed with calls for deeper cuts, the hawks that are now starting to call the shots are even more inclined to not cut exactly because Trump is screaming for it. Trump may know the art of the deal, but he’s totally miscalculating this one in calling the Fed’s bluff. They won’t blink – they don’t have to. They’re just an organization made up of people like you and me. People are vain and have pride and the FOMC hawks are no different. Why would they bend the knee to Trump when their job security doesn’t depend on it, and there’s a defensible rationalization for maintaining Fed independence AND the data looks good? Arm an academic in one hand with a worthy cause that also happens to stroke their ego, and in the other hand with a defense that’s logical on its’ face-value, and they’ll cling to them for dear life. Even if the whole thing is perverse and distracts from what actually
needs to be done to avoid a downturn, not what should be done on institutional principals of optics.
Likely outcomes:
- Trump keeps tariff pressure on, Gyna doesn’t blink, and Fed will say they care but won’t.
- Trump will keep direct pressure on Fed calling for cuts. Fed not only won’t blink but they’ll do the 9-year old reverse psychology thing and get even more hawkish in the name of independence optics.
- Dollar & bond prices will continue to climb as markets freak. Yuan will continue to plunge, meaning we will continue to import from Gyna despite tariffs because of our buying power increase. But Gyna will start to decrease their imports of US goods because our shits now way too expensive for them in currency moves alone, forget about the counter-tariffs.
- The surging dollar concerns the Fed a bit, but because so many of our goods come from Gyna and they now have large price increases to compensate for the tariffs and currency differences, the Fed doesn’t really care about the surging dollar because they see healthy inflation ticking up, which is actually just the prices of Gynese goods going up.
- This sets up a goldilocks bear scenario as the Fed gets bait-and-switched by the Gynese price increases disguised as healthy domestic inflation, which will encourage the Fed even more to either hold or raise, but certainly not aggressively ease.
- Stonks down, bond yields lower, dollar up.
Occurrence 3: The Fed digs in on being data-dependent and gets tricked by the Gynese disguise The Fed is starting to draw their battle lines, and they’re making it clear that they’ll be almost entirely data-dependent and not heeding any attention to other asset classes or external risks like the trade war. This will be the nail in the coffin that cements the whole downturn.
It’s all about the Dollar, I can’t overstate this enough. The Fed continues to punt on it though, living in an absurd fantasy where according to them their rate decisions supposedly have very little impact on the Dollar. When asked about it they continue to throw their hands up and basically say “Not our department, take it up with Treasury” when in reality an aggressive easing cycle would be a dramatic headwind for the Dollar.
So, with the occurrence of the Fed not giving a fuck about the Dollar well underway, that sets up a bigly problem for when the Gyna metrics start showing up in our data. As previously mentioned, because of the Dollar strengthening and Yuan plummeting, the trade war probably won’t decrease a ton of our consumption of Gyna goods. Yes, some companies may scramble to move supply chains and all that noise, but a lot of them will also just say screw it and raise prices knowing the Yuans plummet and Dollars surge will make up the difference. We’ll still be importing tons of shit from Gyna, that’s not going to change. What will change are the real prices of those goods, which the Fed will look at and view as healthy domestic inflation. But in reality that’s just a result of the trade war and massive currency fluctuations, namely the Yuan.
So we end up having a Fed that gets bait-and-switched by the Gynese price increases disguised as healthy inflation, and the FOMC gets head-faked into either holding or raising as the Dollar continues to climb. But hey the data looks good so who gives a fuck about the Dollar and the yield curve, right?
Likely outcomes:
- Fed makes massive miscalculations and either holds or raises because they get tricked by the Gyna price data.
- Dollar has already been surging, but goes straight parabolic like we’ve never seen.
4. What it all adds up to - Potential hyper-disinflation if the Fed keeps punting on the Dollar.
- The Fed tries to emergency reverse course and go full blown aggressive easing but they just add fuel to the fire. They send the Dollar through the roof as global players scramble to get in before the punchbowl gets completely yanked.
- If you think about the previous two Bear markets, both had obvious catalysts that took roughly 8-11 years to play out. For the dot com bubble, tech stocks had arguably gotten way overvalued as of around the mid-late 90s, but they didn’t peak until 2001 even though everyone saw the crash coming in slow motion. Same with the housing crisis, the boom which took place in the 2000’s was a long time in the making. Housing and economic experts had been warning about it for a while (yes yes reee Mike Burry I know. He banked off it and was early to call it but was def not the only person sounding alarm bells on RE in 06-07). This one will be no different with QE which has no one as worried about the effects like they were immediate post-recession. Those bears died out a long time ago and today if you try to make a case to any investor why QE is harmful they’ll look at you like you’re smoking crack, even though a 2 year old could tell you there’s some seriously fat chickens that are going to have to come home to roost at some point.
- I believe this will be it, this will be the black swan that was right in front of everyone’s faces but no one saw coming. The dead myth that the uncharted-territory of QE would have harmful effects may be rising from the ashes; and in what may end up being the most epic twist of irony, it may be the Fed’s original QE (meant to provide liquidity) which helped plunge the worlds yields into uncharted territory that produced the perfect-storm environment 10 years later for the Dollar to surge higher because of other countries buying which would rapidly tighten liquidity as dollars become more scarce. What’s worse than a global liquidity crunch? An unprecedented debt crisis that spirals out of control as a side-effect of the dollar surging. Remember, the stronger the Dollar gets the more expensive it becomes for the US to service its’ debt.
5. Invalidation scenarios. None of this plays out if: - Full blown trade agreement happens. Boost in profits would mitigate Dollar surge.
- Fed sees the light and gets super dovish and stops being a pussy.
- Fed decides to intervene with QE4 (Although I have my doubts if it would work as I think in a Dollar FOMO scenario there would be more demand for Dollars than supply of what Congress would be willing to raise the debt-ceiling to.)
- Coordinated international intervention to bring the Dollar down.
- They free Shkreli - markets moon SPX to 5000.
submitted by WillTradeBTCforPizza to wallstreetbets [link] [comments]
2020 Rookie Draft Results
Hey all, I had a rookie draft last night and figured I'd share the results with you guys. Obviously a lot of these have been posted, but I hope this provides helpful perspective from a rebuilding team. And of course, one more sample of where different people are falling. My picks will have my reasoning for why I picked them.
10 team, ppr, 1 qb 2 rb 2 wr 1 flex 1 te 1 def
1.01 Jonathan Taylor, RB IND: My 1.01 before the NFL draft, and he went to the team with the best O-line in football. CEH might have a better short-term outlook, but overall I think Taylor is still the best option here. Luckily, I didn't really have to choose between them.
1.02 Clyde Edwards-Helaire, RB KCC: I liked Swift and Dobbins' talent over his, but this landing spot is too good to pass up with a top 2 pick. This year, I think he will be the most productive rookie, with little competition for the feature back spot in the league's best offense.
1.03 JK Dobbins, RB BAL
1.04 D'Andre Swift, RB DET
1.05 Cam Akers, RB LAR
1.06 Jerry Jeudy, WR DEN
1.07 Ceedee Lamb, WR DAL
1.08 Henry Ruggs, WR LVR
1.09 Joe Burrow, QB CIN: After Andrew Luck retired on me, my QB situation was rough last year, with the likes of Big Ben, Phillip Rivers and Matthew Stafford filling in as I tanked. This pick may have been a bit of a reach, but I believe in Burrow, and hopefully it will be many years before I have to worry about a QB again.
1.10 Justin Jefferson, WR MIN: The toughest choice I made all draft was choosing between him and Raegor. Ultimately, while Raegor probably has a higher ceiling, something about an Eagles receiver with drops issues gives me the willies. I think Jefferson has one of the highest floors of any WR in this class, and he should fit right into the Diggs role in the Vikings' offense. I also considered Vaugn here, but I couldn't get a good offer for RoJo and I feel that one isn't very valuable without the other.
2.01 Jalen Raegor, WR PHI
2.02 Ke'Shawn Vaugn, RB TBB
2.03 Michael Pittman, WR IND
2.04 Lynn Bowden, RB LVR (wtf was this guy thinking)
2.05 Tee Higgins, WR CIN
2.06 Tua Tagovailoa, QB MIA
2.07 Brandon Aiyuk, WR SF
2.08 Anthony McFarland, RB PIT: in most leagues, this would have been a massive reach. The best available here was Shenault imo. But my league is all Pittsburghers, and in fact the guy with 2.09 said he would have taken McFarland there if I hadn't. I am also the James Conner owner, and I wanted to make sure I have the Steelers' running back regardless of what happens this year. Admittedly a very "homer" pick, but I didn't want to let him slip away.
2.09 Chase Claypool, WR PIT
2.10 Denzel Mims, WR NYJ
3.01 Zach Moss, RB BUF
3.02 Laviska Shenault, WR JAC
3.03 Cole Kmet, TE CHI
3.04 Devin Asiasi, TE NEP
3.05 KJ Hamler, WR DEN
3.06 Van Jefferson, WR LAR
3.07 Tyler Johnson, WR TBB
3.08 Justin Herbert, QB LAC: this was my pick originally, but the Tua drafter needs a quarterback and wanted to hedge his bets. He offered me 4.02, 4.08, and 4.09 for this pick, which I gladly accepted.
3.09 Jordan Love, QB GBP
3.10 Antonio Gandy-Golden, WR WAS
4.01 Bryan Edwards, WR LVR: I was shocked a guy with such high upside fell to me here, but I'm not complaining. I'm higher on him and lower on Ruggs than most, but I think this could easily be the steal of the draft.
4.02: AJ Dillon, RB GBP: The Aaron Jones owner had 4.03, and I think Dillon could eventually be a powerful bargaining chip with him. He was mad I took Dillon, but repaid the favor by taking the only TE I like in this class.
4.03 Adam Trautman, TE NOS
4.04 Darrynton Evans, RB TBB
4.05 Devin Duvernay, WR BAL
4.06 Eno Benjamin, RB ARI
4.07 Lamical Perine, RB NYJ
4.08 Antonio Gibson, RB WAS: the RB situation in Washington is a shitshow right now, which is why I like Gibson's chances to take over. Between AP's age and Guice's injury problems, I think that job is wide open, and with a late 4th why not take a chance on someone with that kind of upside.
4.09 Deejay Dallas, RB SEA: was offered 4th round picks in 2021 and 2023 to draft Dallas here and trade him. I see the appeal of his situation, but don't see his running style transferring to the NFL and I'd rather have the 2 future picks.
4.10 Jalen Hurts, QB PHI
This is probably not a "typical" draft, but every one is different. I can't believe that Lynn Bowden went before Higgins, Mims and Shenault, or that Bryan Edwards fell to the 4th round. In a Pittsburgh-based league, I'm not surprised at all that McFarland and Claypool were both taken in the 2nd. I'd love to hear any feedback or thoughts you guys have!
submitted by EdedeteNation to DynastyFF [link] [comments]
List of all known banned subreddits sorted alphabetically and by reason
Ban/Quarintine Evasion:
Unmoderated:
Violent content:
Harassment:
Prohibited goods or services:
Proliferation of violent content:
Minor sexualization:
Spam:
Subreddits banned due to the
rule change:
Copyright infringement:
Involuntary pornography:
Glorifying violence:
Inciting harassment:
Doxxing:
Encouraging violence:
Marketplace:
Inciting violence:
Inciting harm:
Safety reasons:
Violence:
Encouraging harm:
Impersonating:
Interfering with Reddit:
Vote manipulation:
Animal abuse:
Bullying:
Criminal activity:
Glorifying sexual violence:
Other:
No reason given:
submitted by CoolCreeper39 to reclassified [link] [comments]
hedging bets def video
Hedging is an investment technique designed to offset a potential loss on one investment by purchasing a second investment that you expect to perform in the opposite way. For example, you might sell short one stock, expecting its price to drop. At the same time, you might buy a call option on the same stock as insurance against a large increase in hedge one's bets. Fig. to reduce one's loss on a bet or on an investment by counterbalancing the loss in some way. Bob bet Ann that the plane would be late. He usually hedges his bets. This time he called the airline and asked about the plane before he made the bet. hedge your bets meaning: 1. to protect yourself against loss by supporting more than one possible result or both sides in a…. Learn more. Cambridge Dictionary +Plus Hedging is used to reduce the risk of adverse price movements in an asset class by taking an offsetting position in a related asset. Beta hedging involves reducing the overall beta of a portfolio... Hedge: A hedge is an investment to reduce the risk of adverse price movements in an asset. Normally, a hedge consists of taking an offsetting position in a related security, such as a futures hedge your bets to reduce the risk of losing or making a mistake by supporting more than one side in a competition, an argument, etc., or by having several choices available to you She hedged her bets by applying for various other jobs as well. Hedging your financial liabilities, especially bets or speculative investments, meant limiting your potential losses by also putting money on another outcome, in such a way as to balance, more or less, any potential loss on the initial transaction. In betting terms, this specifically means putting money on more than one runner in a race. 'Hedging one's bets' was coined later in that century. It referred to the laying off of a bet by taking out smaller bets with other lenders. The purpose of this was to avoid being unable to pay out on the original larger bet. The phrase was first used by George Villiers, the 2nd Duke of Buckingham, in his satirical play The Rehearsal, 1672: Origin of Hedge Your Bets. The word hedge means to avoid making a definitive commitment. It comes from the noun hedge, which means a fence made of shrubbery. The hedge that forms a fence offers protection and security, much like hedging a bet. Hedge your bets first appeared in the late-1600s. 1. A row of closely planted shrubs or low-growing trees forming a fence or boundary. 2. A line of people or objects forming a barrier: a hedge of spectators along the sidewalk. 3. a. A means of protection or defense, especially against financial loss: a hedge against inflation. b.
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