It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
MAME Testers Bugs Fixed
04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
TD-4IP-UMC-AIO [rfka01]
VS Computer Mahjong [ShouTime]
Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
ZIDA 4DVS [rfka01]
New working software list additions
apple2_flop_clcracked:
Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
c64_cass:
BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
Hole In One [FakeShemp, c64tapes.org]
fmtowns_cd:
Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
Shooting Towns [rockleevk, r09]
gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
ibm5150:
UCSD p-System [Davide Cavalca]
Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
ibm5170: Goal!, Street Fighter II [ArcadeShadow]
jupace_cass: Forth Surround, Superchess II [Robbbert]
jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
iqunlim_cart: Englisch für Anfänger [TeamEurope]
pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]
Source Changes
bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
Allows SWTBUG to boot without patching the ROM to ignore the ready status.
formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
Added disassembler AT&T WE32100 CPU architecture. [AJR]
rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
[USA-WA] Selling most of my collection! Sealed and opened! Free US shipping on orders over 3 decks! Free sticker with every order!
Sealed Sealed Open Open picture of anyone brick box and zine, Fontaine poker set Hey fellow Card connoisseurs, I have some decks that I am selling for a decent price, if you don't like the price feel free to make me an offer. PayPal only, fees on me. Not super open to trades at the moment unless its an open fontaine, A1, or something. But feel free to offer a trade. As said in the title there is Free US shipping for over 3 sealed decks or 5 opened decks otherwise shipping is 7$ for up to 3-5 decks, worldwide shipping is available and there will be a discount on most orders that are shipped worldwide. Free sticker for all orders until they run out. Feel free to make offers on decks even if it seems low
DECK:
QUANTITY:
PRICE USD:
Bruce lee
1
12$
PIPMEN
1
12$
Slicers
3
12$
Skateboard
sold
12$
Siracha
sold
7$
Night club
2
11$
Scarlet philtre(marked)
6
12$
Odd Bods
1
12$
Deluxe Limited Dark Lordz
1
10$
Cardistry x Calligraphy Golden Foil Limited Edition
1
15.95$
Betrayers Lucis
2
10$
Blood lines green and red
1 of each
10.50$
monarchs purple
1
9$
Flying dogs
1
18$
Masquerade: Black Box Edition
2
12$
Kelly gang
2
11.50$
zebra king slayer
sold
5$
Betrayers tenbra
1
10$
rose gold gator backs
1
15$
white silver gator backs
1
15$
Camp cards red
sold
15-20$?
gold standards
1
39.95$
pop camo guilded
2
29.50$
seers
sold
8.50$
Limited Edition Untitled V2
2
10$
polyantha
2
10$
opulent numberd seal
3
9$
Bicycle Artist
2
7$
Snackers v2
4
13$
Daily life
1
9.95$
tally ho cardistry con
sold
10$
bicycle brosmind
1
6$
arrco
1
5$
utopia
1
9$
bicycle auto bike
1
4$
ace fulton vintage
1
20$
cardistry con 2018
1
15$
madison dealers green
1
10$
play dead
1
12$
deck starter
1
10$
sirus b v2
1
12$
sirus b v1
1
30$
DKNG
2
10$
White artians
3
7$
Artians black
3
7$
bicycle dragons red, blue, and gold
Red:2 Blue:2 Gold:1
4$
Bicycle standard
1
2$
night club purple
1
12$
bicycle tactical v1
1
5$
Bicycle dragon (opened)
1
4$
bicycle brosmind (opened)
1
4$
Bicycle black tiger (opened)
1
4$
memento mori (opened)
sold
6$
AoP Noc color grades (opened)
1
6$
bicycle unicorn pink (opened)
sold
4$
Bicycle house blend (opened)
1
4$
madison rounders Blk. (opened)
1
5$
Bicycle artist (opened)
1
5$
Typographers deck (opened)
1
5$
koi (opened)
1
5$
sea shepherd (opened)
1
5$
t sword (opened)
1
5$
aviator (opened)
1
5$
PIPMEN (opened)
1
5$
Bee casino (opened)
1
3$
cherry casino green (opened)
sold
6$
mechanic deck (opened)
1
7$
bicycle tragic royal (opened)
1
5$
d&d anyone mirrors (opened)
sold
15$?
pop camo (opened)
sold
5$
blood kings (opened)
sold
6$
black cherry's (opened)
sold
7$
bicycle auto bike (opened)
1
5$
night club yellow (opened)
1
7$
Masquerade: Black Box Edition (opened)
1
9$
king slayer zebra (opened)
sold
4$
jack daniels (opened)
1
4$
bicycle star gazer (opened)
1
4$
fouriner (opened)
1
3$
wild west (opened)
1
3$
bicycle anica (opened)
1
5$
seers (opened)
1
6$
black lions (opened)
1
5$
sepal dealers grip (opened)
sold
12$?
Sirus b v2 (opened)
sold
7$
AoP off the wall (opened)
1
5$
bicycle guardians (opened)
1
4$
bicycle flying machines (opened)
sold
free with 3 deck order
bicycle warrior horse (opened)
1
4$
bicycle aurora (opened)
1
5$
Bicycle tactical v1
1
4$
Rose gold gators (opened)
1
12.50$
white lions (opened)
sold
6$
betrayers tenebra (opened)
1
8$
tally ho circle back red (opened)
1
3$
Arch angels (opened)
1
3$
bicycle standard red (opened)
1
3$
bicycle blue dragons (opened)
1
4$
grace and gentle (opened)
1
5$
Red roses (opened)
1
7$
Play dead (opened)
sold
6$
steam punk (opened)
1
4$
kubik (opened)
1
8$
black roses
sold
8$
tally ho cardisrty con
1
5$
The anyone zine is either free with a 12 deck order or can be bought for 20$ also comes with an anyone brick box that can be bought for 10$ the fontaine tote bag comes free with a 12 deck order or can be bought for 40$ its in the slight colors (navy blue). the box in the top left corner is free with a order over 10 decks. and lastly the fontaine poker set i bought for 190$ and shipping is like 25$ so i am trying to get 200$ for it, the cards are sealed and the poker chips are opened out of the cellophane but hardly used. I didn't list the condition of the opened decks because it would take to long so if you are going to buy i will tell you the condition of the decks before. feel free to make offers. i can take more pictures if necessary but please only ask if you are set on buying
It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
MAME Testers Bugs Fixed
04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
TD-4IP-UMC-AIO [rfka01]
VS Computer Mahjong [ShouTime]
Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
ZIDA 4DVS [rfka01]
New working software list additions
apple2_flop_clcracked:
Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
c64_cass:
BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
Hole In One [FakeShemp, c64tapes.org]
fmtowns_cd:
Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
Shooting Towns [rockleevk, r09]
gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
ibm5150:
UCSD p-System [Davide Cavalca]
Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
ibm5170: Goal!, Street Fighter II [ArcadeShadow]
jupace_cass: Forth Surround, Superchess II [Robbbert]
jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
iqunlim_cart: Englisch für Anfänger [TeamEurope]
pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]
Source Changes
bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
Allows SWTBUG to boot without patching the ROM to ignore the ready status.
formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
Added disassembler AT&T WE32100 CPU architecture. [AJR]
rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).
MAME Testers Bugs Fixed
04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
TD-4IP-UMC-AIO [rfka01]
VS Computer Mahjong [ShouTime]
Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
ZIDA 4DVS [rfka01]
New working software list additions
apple2_flop_clcracked:
Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
c64_cass:
BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
Hole In One [FakeShemp, c64tapes.org]
fmtowns_cd:
Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
Shooting Towns [rockleevk, r09]
gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
ibm5150:
UCSD p-System [Davide Cavalca]
Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
ibm5170: Goal!, Street Fighter II [ArcadeShadow]
jupace_cass: Forth Surround, Superchess II [Robbbert]
jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
iqunlim_cart: Englisch für Anfänger [TeamEurope]
pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]
Source Changes
bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
Allows SWTBUG to boot without patching the ROM to ignore the ready status.
formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
Added disassembler AT&T WE32100 CPU architecture. [AJR]
rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
With Iori’s know-how, we’ve set our sights on Osakabe’s casino. The section begins with a quote.
“---When people escape from reality, power unbeknownst to them surges forth.” - By Princess Wall
From this statement, we move to a jungle.
???: ---This world is fun. Because there are no manuscripts. ---This world is cruel. Because there are manuscripts. The speaker fires gunshots into the underbrush. ???: Ahahahaha! So! Much! Fuuun! Ammo from the sky. The howling of guns. And this princess can stay far away from the the burden of manuscripts and the like with all the stuff to do here. I mean. Since the manuscripts never end, Osakabehime needs to keep escaping from the high-strung reality. A-duh.
Osakabehime, now an archer, stays hidden among the jungle foliage.
Osakabehime: Survival games are the best. Having drinks once it’s over is the best. Drinking some ice cold ciders, washing off your sweat with a hot shower, forgetting about manuscripts, and continuing on into the night as you please. Aaahhh ---Vegas is the best!
Lancer Kiyo sneaks into frame.
Osakabehime: Oh yeah, about those manuscripts…I probably won’t even have time for them.
Closer.
Osakabehime: I’ve got a wishy-washy feeling that my stick in the mud, demonic editor (Kiyohi) is getting close.
Closer…
Osakabehime: …But, try as she might. Nothing can tear me away from my escapist fantasy.
Almost at her back…
Osakabehime: This princess, is gonna beat her in a flash, then I’ll keep having fun however I want!
Everything goes black…and we move back to our own group, still on main street.
Mash: We’re finally here, Master. Following her advice from before, we’ve found what has to be the casino she mentioned. The one Iori-san told us about I mean. The [HIMEJI Survival Casino]. Since it’s called “HIMEJI”, it has to be Osakabehime’s. Katsushika Hokusai: Who’s that ye speak of? Ain’t they from my home country too? Siegfried: Indeed. But, whenever you mention Himeji... You all tend to appear bothered in some way. Does it have something to do with the location? [Well...we're just thinking about Okki ] [Well, there was the Čachtice Pyramid Himeji Castle incident...]
Option 1:
Katsushika Hokusai: Really. Mayhaps Miyamoto Musashi is having drinks with them somewhere else then! Miyamoto Iori: …………
Option 2
Katsushika Hokusai: Really. The famous Čachtice Pyramid Himeji Castle… …. …No. Wait. What the heck is that? Mash: Err… Seeing that building is making us dizzy, because of some past memories (trauma) from it...
Branch Merge
Miyamoto Iori: W-Well, let’s not get wrapped up in whatever you mean. You have the chips we need to get in, right? Then let’s get goin’! Let’s challenge them to a Swimsuit Swordmaster match!
You enter the HIMEJI, which is a mix of western style casinos with red carpet flooring and tables, but with Japanese sliding doors and architecture for everything else.
Mash: So this is the HIMEJI casino… The interior resembles a Japanese style, but it winds up as pretty off-putting. Oh, but there’s slots, roulette, poker…and hanafuda too. Fou: Fo-u! Fo-u! Mash: Fou-san really loves hanafuda. But there’s someone over there already…is that Jaguar Man-san? Jaguar Man: Mu. I wonder why looking at these hanafuda cards gives me such bizarre nostalgia pangs. Sitonai: Hmm, you’re right. Somehow, I feel it too… It’s like, [A small feeling of nostalgia towards memories that didn't really matter] Jaguar Man & Sitonai: Fu fu fu… Jaguar Man: So, you throwing in the towel yet? How's one more match say to you? Sitonai: When I get involved with you, there’s a super big feeling of danger, but… If I always got frightened like some puppy, then the goddesses inside me would complain! Jaguar Man: Kuhahahaha! That’s the spirit! Bring it on, complex Divine Spirit from icy lands! Sitonai: Bring! It! On!
The two of them bash together in a violent game of hanafuda.
Mash: Huh? I thought that if you didn’t have a Swimsuit, you couldn’t reyshift to Las Vegas…
[That’s what he said…]
Siegfried: …I have my doubts too, but let’s shelf that for now. What's more important right now is seeking out the manager of this casino, it's Swimsuit Swordmaster.
On the other side of the casino, Bartholomew and his pirates are waiting in front of Mecha Eli 2.
Eli Mark 2: So, you have come to challenge this casino’s Swimsuit Swordmaster. Please take your ticket. Mash: There’s a huge line already… Katsushika Hokusai: Seems like she’s popular. Mash: Well, let’s go and let Osakabehime-san know we’re here, at least. Or maybe she did this to avoid stuff like that…
Kiyohime pops up again.
Kiyohime: MA! STER~! <3 <3!
[…!] / [Morning. What’re you up to?] Option 1:
Kiyohime: Sorry to keep you waiting, Master~. Your love slave, Kiyohi is here (note)
Option 2:
Kiyohime: GLARF!
Kiyohi spits up blood.
Kiyohime: Fu, fufu…such wickedness, to be so assertive…it makes me want to avert my gaze, and thrust my spear at reality… Mash: (Up to no good then)
Branch merge
Kiyhoime: Ah, I see there’s others with you. Could you have come here for the Swimsuit Swordmaster challenge? Katsushika Hokusai: A’ course! I, Katsushika Ōi…nay, the legendary Hokusai, has come to do just thus! Kiyohime: I'm loving the enthusiasm. Mash: Kiyohime-san, what’re you doing here? Kiyohime: …I came here to urge Okki to do her manuscripts, but she’s being persistent about this Swimsuit Swordmaster business. Uuuu, I don’t want to have to keep covering for her alone like this… Our Doujin Circle’s going to get renamed from [Princess x 2] into [Princess x 1]… Mash: Osakabehime-san is being difficult about her manuscripts here too then… Well, if I were put under the same pressure she has for them, I’d probably feel the same way… Kiyohime: The only way to get her back on track with her manuscripts is to have her know the feeling of defeat as a Swordmaster. But since I haven’t been able to get any party members…I’ve been in a rough spot. Musashi Iori: Well, that’s all fine now. Since we came here specifically to challenge Swimsuit Master Osakabehime. We’ll make give her last words in a flash, then give you the chance to swoop in and have her do her manuscripts! Siegfried: (This dry, matter-of-fact attitude makes it undeniable that she’s Miyamoto Musashi…) (But since she insisted on calling herself Iori for now, I shall keep calling her that. Yes) Kiyohime: Thank you all so much… But, you have a [Letter of Challenge], right?
[“Letter of Challenge”?] / [I need more than chips?]
Kiyhoime: Yes. To challenge a Swimsuit Swordmaster, you must present one as proof of skill to your opponent. In other words, you must use an exclusive [Letter of Challenge] to face any of them. Mash: Now that you mention it, the Swimsuit Lion King mentioned something like that before… Kiyohime: …If you don’t have one, then how about you spend some time here and take in some Japanese sights? There’s a lot to do aside from the Swimsuit Swordmaster fights. I recommend going on some serious sightseeing first, too. Siegfried: Hmph, you pose some truth in that. Know the enemy, and know yourself --- Sun Tzu said that. We should plan our moves forward as intellectually...yes, intellectually.
He pushes up his glasses. [ (He pridefully, purposefully, said that so he could jiggle his glasses…!) ]
Gordolf: Do Servants even need glasses? …Actually, I don’t think he’s even worn them before now. Da Vinchi: Hmm, is it his attitude that’s bugging you? It’s because his WIS stat has gone up. Gordolf: I see… …Hey, wait. We don’t even record a WIS stat, do we!? Miyamoto Iori: Anyway. Let’s do what we can about Osakabehime. We should try to find out what kind of style she has as a Swimsuit Swordmaster before anything else.
Back inside the jungle…
Rushing Guy: There’s two teams left. Go, go, go! Impudent Guy: Leave HP restoration to me! Sharpshooter Guy: I’ll take care of sniping! Gang Member: They won't even know what hit 'em’! We’ll wipe ya’ out in a jiffy! Three Guys: Shut up, moron! Osakabehime: Hello, valued customers~.
Osakabe shoots down the Gang man.
Gang Member: Gue--! Rushing Guy: What’d we tell you! Impudent Guy: Stupid gang member dude! Sharpshooter Guy: Now I can snipe her though…
He gets hit before he can act!
Sharpshooter Guy: Nowaah---!
From across the jungle, Summer Anne keeps her gun drawn.
Anne: Too bad, you gotta be quicker than that ♪ Rushing Guy: Geh, there’s only two of us now! It’s over---! Impudent Guy: It’s not too late to get away---! Blackbeard: C’mon, don’t say that, you guys are so buddy-buddy! Swoon~!
Osakabehime: Bing bang bop. Mark II: …I was on shift. But I am grateful to have been able to conserve my energy. Osakabehime: It’s cool, it’s cool. Because you're our best soldier, Mecha Eli Mk. 2! Mark II: Praise through such an obvious statement is unnecessary…I will be returning to my prior duties at once now. The heat index for battles in the secret village is high. I am rust-proof, but will conduct a routine service checkup before getting busier.
Mecha Eli flies away.
Osakabehime: Fufu, fufufu, fufufufufu. Whatever you do, it’ll be for protecting the peace of the world, and this princess! I am Swimsuit Swordmaster, Osakabehime. I’ll take on anyone’s challenge! All to eliminate the urge for manuscripts! I won’t be held back as the Champion--- And this summer vacay will never end!
Back in the casino…
Kiyohime: …To summarize, Okki has shut her eyes away from the harsh reality of manuscripts and the like, and Kiyohi wants to do something about it.
[I sense a double lover’s...solution]
Kiyohime: Honestly now. I'll have you know it's a school parody this time! Mash: School…? Kiyohime: Fufufu, but the manuscripts aren’t done yet, so it's still a dream. Yes, it’s only a dream (delusion)... Master~, I beg you, lead a group to take down team HIMEJI!
[What else can I do…alright!]
Katsushika Hokusai: A’ course! Our enemy is the Castle Yokai of Himeji Castle, Osakabehime! We shall pull out all the stops for ‘em! Heheh, dontcha’ worry, she’ll be just fine. I can metamorphasize my katana to beat her without a care. This nymph has decisively foreseen herself as the strongest swordsman, and her katana’s gonna show wonders! I shall use the clarity of my talents to compose a portrait of Futsu-no-Mitama, and crush evil with a glimmer! Siegfried: Actually, I think we should keep cool for a moment--- And find a place to stay. Katsushika Hokusai: (Kuooh….he keep cool! Of course he kept cool!) (He saw through me so easily, again! …but yeah, we still need to do that…)
[Let’s do that!]
Siegfried: Phew…as I thought, the clarity of these glasses allows me to strike through all with intellect. Gordolf: Did you notice somewhere earlier? Actually, can you even make reservations normally on a trip like this? Siegfried: But how should we go about this--- Miyamoto Iori: We could just sleep in a straight line outdoors…Servants should be able to do that easily, but… Mash-san and [Guda] have some luggage with them, which makes things complicated... …Mu? Katsushika Hokusai: Eh? Was that…a flower petal…?
Flower petals burst in front of you!
Fou: Fou, Kill Fo----u! (Translation: That smell hits you like a truck! And it’s so wasteful!)
Merlin appears, in a fresh new outfit for summer.
Mysterious Big Bro: Hahahahaha, aloha. A-lo-haaaaaa! Oops, my bad. We aren’t in Luluhawa for this one. What a shame. I wanted to enjoy myself somewhere tropical. But I’m not overly fixated on that stuff. I already missed my chance to go to that, and I'm here in the now. Yes. This time, the setting is Las Vegas. As such, I’ve put on a temporary outfit to suit the scene. Hello, children. (English). Tonight makes for a perfectly fabulous, fateful rendezvous. Don’t you think?
[ (I get his point, but) ] / [Who’re you?]
Mysterious Big Bro: I’m just some mysterious guy. Regardless, my existence can't actually get in your way. Don’t see me as some enemy, or a spirit that can create Heroic Spirits. I only wish for you to call me your Mysterious Big Bro. Siegfried: He gives off no feelings of hostility, from my perspective. Mysterious Big Bro: Fufufu…I wouldn’t say that. I have the capacity to be a temporary enemy, but you can relax, sine I’m just a nice big brother. Any problems?
[Why is your character portrait so dubious right now?]
Mash (Whispering): ^Senpai, ^manners… Mysterious Big Bro: Ah, if you happen to be looking for a place to say, I’ve got a big tip for you. Go a little bit past here, and find the Gildalay Hotel. There may still be openings at the condominiums. And why would that be? The truth lies with the owner. "If there's something you can do for me, then maybe I won't have a reason to deny you." They might say something like that. Whew. Being able to use clairvoyance certainly is useful. Mash: O-okay then… Mysterious Big Bro: Although to win the favor of the owner, you might have a battle ahead of you, ok? And more that will cost you quite a bit of QP to reach. Siegfried: We are grateful, Mysterious Big Bro. But why give us this information…? Mysterious Big Bro: Oh, this is nothing. I just want all of you guys to experience Las Vegas to the fullest. I’ll find my fun in leading you guys there. Fufufu…aside from you guys screwing around and having your shenanigans, I want to see that scary Swimsuit Lion King defeated… Is that reason (bit) not enough? Fufufu…fufufu…fufufufufu… Well, victory will be yours in the end. I’ll do my part to help in that.
With more flowers scattering, he disappears again.
Fou: Fouuuuuu… (Translation: We should’ve beat you here while we had the chance…) Miyamoto Iori: …… Well, he didn’t seem like an enemy, so let’s take his words in pride. Katsushika Hokusai: Haah…? That Big Bro was such a sight…Big Bro, right? Not actually a Big Sis? Gordolf: Fmph. “You should hurry up if you want a hotel reservation.” That was obvious. Also, did he mention a “Luluhawa”? Why do I feel like…I’ve heard of that…before…?
Following the advice, we move down main street to a golden hotel.
Mash: T-this place would go neck and neck with Luluhawa’s hotel…!
[It’s spectacular…!]
Miyamoto Iori: Oh man, there’s a pool! This place is too ritzy! Siegfried: Let us speak to the owner ASAP…hm? ???: Ha ha ha! Ha ha ha ha ha! You mongrels are as foolish as ever to present yourselves so openly like this!
[That voice!] / [Oh, where’s D’eon and Dollarcent?] Option 1:
Mash: King Gilgamesh! It’s been a while. Gilgamesh: Umu. We haven’t seen each other since New York. Mash: Oh, where are the two you were with in Luluhawa…? Gilgamesh: D’eon is on duty at another casino, and Dollarcent lost herself in one as well.
Option 2:
Gilgamesh: I respect your foolhardy venture to ask of them first, mongrel! This and that happened, and right now, D’eon is on duty at another casino. Dollercent saw herself more fitting for another casino also. Thus, she departed to be among the staff of the Pharoh casino.
Branch merge
Mash: So you’re by yourself this time, King Gilgamesh…? Gilgamesh: Fool. I am the owner of the Gildalay Hotel, the richest hotel in this Singularity, revered throughout Dazzling Las Vegas. My resources and recruits hit the data cap…yes, I have earned my bragging rights through my quality control.
Gorgeous P flashbacks to his humble beginnings…
Astolfo: I saw your recruitment flyers---! I don’t really know what it’s all about though! Elizabeth: I saw your flyers, and I think my singing would make this place better! Red Hare: I would be content with being paid in carrots! Wait, haven’t I done something like that already?
End flashback.
Prince of Lanling: After many twists in turns, in the end, I was called to be the secretary this year.
[You chose the right guy…] / [I did see you as a secretary-type] Option 1:
Prince of Lanling: I am grateful to be here.
Option 2:
Gilgamesh: Umu. Such is the reason for accepting him into my ranks at all.
Branch merge
Mash: By the way, you don’t seem to be in a swimsuit, Prince of Lanling-san. I thought that you weren’t able to reyshift into this Singularity unless you had one… Prince of Lanling: Hm? There’s no such restriction on this Singularity…
[Then…Yagyū-san…] / [He said you couldn’t unless you had one!] You and Mash share a surprised look.
Mash: Remember what he said!? “…this Singularity needs a swimsuit befitting it”…that’s what Yagyū-san told us! Miyamoti Iori: That so…that old man’s really good at getting out of trouble… Gilgamesh: Well. From my perspective, you lot have come to Vegas without even booking a reservation somewhere… Naïve! How very naïve! “We can make a killing in the Vegas casinos, right? Doors will open up for us with fat cash, right?” Your lofty dreams are filled with naiveté! 100 out of 100 people would know better than to hope on such a sweet delusion! Umu. But I’ll show some generosity in the spirit of summer vacation. Camping in Vegas would be harsh for you. I shall allow it. You may stay at my hotel…so long as you defeat us in battle! Mash: A battle for lodging! It’ll be tough, but let’s do it, Master! Gilgamesh: Hahahahaha, it’s rare to see you so worked up, Shielder! Come to my side, Prince of Lanling! Prince of Lanling: Very well. Come, have at you---
Suddenly, the Prince’s cellphone goes off.
Prince of Lanling: [Just a minute] (English). Ah, don’t worry, I’m alright to keep fighting. Gilgamesh: Fu…no matter where, my secretary will keep doing their very best!
----------------------------------------------------------------- The battle begins with the Prince taking 2 turns of self-stun to answer his phone call, but eventually you beat him and Gorgeous P.
Gilgamesh: …I’m a bit regretful that I gave your consent to take that call. Was it worth it for the stun? Prince of Lanling: Apologies. I am a leader who takes precedents for their work. Gilgamesh: …Tsk. That’s giving me memories as a ritual chieftan. Very well. I will go through with my special offer. The ferocity in your eyes proved amusing to me, and so I will stay reliant with your whim. With the space left by Dollarcent, I may have to watch my steps. Prince of Lanling: Come this way for your hotel ticket. An employee will explain the rest to you inside. Please present this room key to her as well. Gilgamesh: The casino managers are Swimsuit Swordmasters, all of whom have obtained power in this reality from the Holy Grail. …I take it you have you been negligent as usual then, mongrel?
Iori and Gorgeous P stare down each other for a moment.
Gilgamesh: Now, be off with you. I hope that you warm up to the matter of using QP for the casinos of this place. Fuhahahaha! Prince of Lanling: Yes, hello? Ah, yes, regarding that matter---
The two of them leave.
Kiyohime: Well then, Master~. I’ll be waiting in the bedroom for you, so make sure you come alone, okay? Siegfried: (Without a second though…!)
[Everyone’s getting a single-type bed]
Kiyohime: How wicked of you…but I can work with that! Katsushika Hokusai: Ah, mayhaps the hotel employees are Sahvants as well? Let’s go check it out.
You enter the hotel, and get greeted by Tawawa Assassin!
???: Welcome! An overnight stay, is it an overnight stay? Apologies for any inconveniences! I am this hotel’s concierge, Charlotte Corday. Charlotte Corday: ……Wow, I said it right! I’ve had to say it a bunch of times already, but it’s so hard to pronounce “Concierge” in Japanese! Sometimes I say it wrong, like Kon-sheru-ju, or myon-mier-ju, or even Luminosité Eternelle! It’s just been gnawing away at me! Ufufu, but getting it right may be a sign of good things to come. Now then, let me direct you towards your condominium-type room. The bedroom has been made to accommodate you all. We have food laid out for you, assembled with the most subtle of flavors, and… If you wish to purchase anything else, please alert me. There is a nearby supermarket, where you I can buy vegetables, meat, and fish for you, if you so please. If anything inconveniences you, please just let me know!
[That was a mouthful…]
Siegfried: She spoke with high vigor and energy that people refer to as, “Machine Gun Talk”. First things first: let’s head for our bedroom and put all of our luggage down. Everyone: Agreed!
You enter your bedroom, which is an enormous, two-storied room with a private kitchen and winding staircase.
Katsushika Hokusai: I wonder why the room is splendored in gold like this. Why oh why. Havin’ so much of it ain’t in good taste. Miyamoto Iori: Ok, now then--- Siegfried: Ah, please wait a moment. It’s almost time for my spy to return. Miyamoto Iori: Spy?
Fūma Kotarō appears out of nowhere.
Fūma Kotarō: My Lord. My investigation is complete.
[Kotarō!] / [Kotarō-kun!]
Fūma Kotarō: Hello. Going by what Siegfried-dono told me, I went to, and gathered info, about the HIMEJI casino.
[Sorry for the off-season work…]
Fūma Kotarō: Please, it’s nothing. Aside from my Spiritron Outfit, I know the fun to be had is time-limited too. …Ahem. I-In any case. Firstly, let me explain to you the survival game based rules in the HIMEJI. Teams are comprised of 4 people, with 20 teams in all. Every team fights at once, and one with the last person standing is the winner. Since it’s a brawl of Servants and enemies, reviving others is fundamentally barred. Please take a look at these next.
He shows you pictures of a jungle, a desert, and a cityscape.
Fūma Kotarō: The casino also has a [Zone] among the battlegrounds. But over time, the [Zone] --- [It gradually gets smaller?] / [What’s this “Zone”?]
Option 1:
Fūma Kotarō: You guessed it. Over time, the battleground shrinks, leaving the final competitors to clash whether they want to or not.
Option 2:
Fūma Kotarō: Over time, it shrinks. It's a system designed to have the final competitors force to fight close by.
Branch merge
Fūma Kotarō: Next up is the actual team HIMEJI, whose members are as follows. Tampering her own Saint Graph to change to the Archer Class is the former hikikomori princess, Osakabehime. Popping up in the jungle, city, and all other locations with bravado and shootouts, is the marksman Anne Bonny. Big, scary, and would rather be cooling near the AC, is none other than that Servant. Blackbeard. The goddess who shoots from the sky when she gets a chance, and kinda unfair? “Report her pls”, Mecha Eli Mk. 2. Siegfried: Aha. So all of them are gunslingers then? They’re quite fearsome enemies. So far, we have Katsushika Hokusai and Miyamoto Iori as definite team members. Mash should serve as a battle adviser as well, taking precedence as she fights with us. Mash: U-understood. I’ll give it my all. Fūma Kotarō: I’m very sorry, but unfortunately I still have other duties to perform… But of course, all of my busywork is for the sake of my Lord. Siegfried: That just leaves me… But I can only fight in close quarters combat. It would be better for us to find someone who is a long-range fighter. I fiercely recommend recruiting someone else for this battle, and leave me aside for now. Gordolf: Umu. You want to have the most basic of basics with a balanced team. Really we just need one more member… Meuniere: I know we keep saying it, but don’t get disheartened from the sudden problem, ok? Miyamoto Iori: Hmhmhmmm. Well, maybe we can go and find a Servant to fit our needs among the ones who came to Vegas. We should definitely look for an Archer…or maybe a local Caster that gets used a lot normally? Siegfried: Lancelot has that gatling gun, but he’s also a Berserker… The problem is recruiting someone who’s also long distance. Cooperation is crucial too. Miyamoto Iori: Putting it together, an Archer is still our top priority. Let’s get out there and start looking before we change plans!
The group heads back out onto the strip, and we run into an old frenemy in his bartender outfit.
Moriarty: Aww, sowwy! Joining you would mean tons of stress on my lower back, right? Ah, and also…there’s that bit…about the event…needing…QP…
[Are you a bookmaker again?] / [Do you have anyone in mind then?] Option 1:
Moriarty: ~Hum ♪ Perhaps an Archer with more than enough free time on their hands… But nobody comes to mind when I say that…My memories gone foggy. Is it my age catching up?
Option 2:
Moriarty: No, I'm sorry to say it, but this fifty-something old man is lacking in the friend department... Yes, woefully lacking...
Branch merge
Katsushika Hokusai: Lessee see, someone to join...my, are those the same flowers from earlier…?
With more petals bursting out of nowhere the Mage of Flowers reappears.
Mysterious Big Bro: Hail and well met, travelers. It appears we meet again. Oh, where’s Cath Pa-…Fou? Are they rolling around in the hotel to escape the heat? Ahaha, I don’t have to worry about any sudden kicks then. I can safely set my scene of flowers. Mash: Mysterious Big Broski…! No, Mysterious Big Bro. Do you happen to know an Archer that’ll join us? Siegfried: Actually, you can probably be an Archer, right? Mysterious Big Bro: Unfortunately, I can’t. Oh, but I can shoot swordbeams. Miyamoto Iori: (OOH…) Mysterious Big Bro: Regardless, there may be an Archer from Chaldea who would be happy to join you. Maybe a sweet girl, who treats you like a grandchild--- Oops, that’s too big of a hint. Guess this is adieu for now, from Mysterious Big Bro.
With more flowers, he vanishes. [A Grandchild…]
Mash: I got it! I know who it is!
With Mash leading the way, we eventually run into Archer Helena.
Helena: Aah, that sounds like fun! I’m in!
[Nice!]
Mash: Thank you very much, Helena-san. Helena: It’s fine, just leave it to granny! As a Mahatma Archer, I’ll be sure to lead you all to victory! Ah, but there’s one thing I’d like you to answer. What is Master going to do? Mash: Oh, that’s a good point. We need to figure out what to do about Master being needed on the battlefield. Miyamoto Iori: Hmm…what if we just label them as equipment? [That’d be so cruel!] / [I…doubt that’d work?] Miyamoto Iori: The opinion’s mutual. But we’ll need you there with us to make sure we can really win. Of course, we’ll totally keep your safety as the top priority, but the enemies--- Well, maybe since it’s your first time doing something like this, it’ll be fun! I have no doubts that you’ll be absolutely crucial to our win! Mash: I-I think I understand. With the confidence Iori-san has…alright. Katsushika Hokusai: Aye. There’s a great difference between havin’ ye on the rearguard or vanguard. And yer our precious pal, ain’tcha? …Aint’cha?
Nod.
Katsushika Hokusai: Nyahaha. Siegfried: Then its settled. Let’s go and practice some coordination tactics. Lucky for us, the HIMEJI casino has it’s practice fields open for all use. I think it’d be good of us to get our practice in, while we accumulate chips to purchase the [Letter of Challenge] as well. Fūma Kotarō: Very well. I’ll head out to HIMEJI and scout out info for stronger teams among the heads themselves.
Fūma shadowsteps away.
Helena: That’s right. Knowing your allies strengths is necessary for battle, so let’s have one too! Katsushika Hokusai: Aye, fine by me. Ye have laid yer eyes upon the unequalled swordsman, Katsushika Ōi, and will bear witness to my clear talents with the blade!
----------------------------------------------------------------- You have a friendly bout with Helena.
Helena: That was so fun! Mhm, I have no issues with joining your team now! C’mon, let’s go take down Osakabehime! Let’s do our best, and nab that [Letter of Challenge] to challenge that Swimsuit Swordmaster! Hey, hey, whoaaaa!
[Hey, hey, whoaaaa!!] / [………] Option 2 only:
Helena: **...**H-hey! You gotta do it too! Hey, hey, whoaaaa! Hey, hey, whoaaaa! Helena jumps up and down. Miyamoto Iori: She's hopping around like a cute lil' bunny! ...But, uh, let's keep in mind that she's mentally someone old! In this world, I believe that appearances are important!
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